OPEN, CLOSE!
BUTTONS, LINKS!
BASED ON USER INPUT
FADES
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Animation for Experience
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BREAK
IT
DOWN
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{...}
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So So Many Options!
How do we decide?
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What are you imitating?
Metaphor
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Light as a feather
Stiff as a board
Weight & Physics
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The idea that various aspects of the
character’s attributes come together to
just feel “right”.
Appeal
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“... it’s easy to forget that when you’re
building a game you’re not just building a
set of rules or a pile of content. You’re
crafting and experience...
Animation happens to be my weapon of
choice to achieve this”
[Mika Mobile blog post]