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SER332
Introduction to Graphics and Game
Development
Lecture 22: Lab 07 (Materials)
Javier Gonzalez-Sanchez
[email protected]
PERALTA 230U
Office Hours: By appointment
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Lab 4
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Lab 4
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Lab 4
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Lab 4
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Lab 7
0. Add the key ALT + arrow to speed up
1. Add the mouse to look up and look down (click + drag)
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Lab 7.1
1. Remove the roof from the tunnels
2. Add a source of light rotating
3. Add a menu to choose
Between normal
Per-Face and
Per-Vertex
Or, at least,
Normal Per-Vertex
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Lab 7.2
3. Use “Bronze” as material for a tunnel
4. Use “Emerald” as material for a tunnel
5. Use “Plastic (White)” as material for a tunnel
6. Use “Obsidian” as material for a tunnel
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Lab 7.3
7. Add an OBJ file at the end of each tunnel
8. Use “Chrome” as material for an OBJ
9. Use “Rubber (Red)” as material for an OBJ
10. Use “Jade” as material for an OBJ
11. Use “Gold” as material for an OBJ
12. Add emissive light to two of the OBJ
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Homework
§ Submit on Blackboard before our next lecture
§ Work individually
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SER332 Introduction to Graphics
Javier Gonzalez-Sanchez
[email protected]
Spring 2018
Disclaimer. These slides can only be used as study material for the class SER332 at ASU. They cannot be distributed or used for another purpose.