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jgs SER332 Introduction to Graphics and Game Development Lecture 22: Lab 07 (Materials) Javier Gonzalez-Sanchez [email protected] PERALTA 230U Office Hours: By appointment

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Javier Gonzalez-Sanchez | SER332 | Spring 2018 | 2 jgs Lab 4

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Javier Gonzalez-Sanchez | SER332 | Spring 2018 | 3 jgs Lab 4

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Javier Gonzalez-Sanchez | SER332 | Spring 2018 | 4 jgs Lab 4

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Javier Gonzalez-Sanchez | SER332 | Spring 2018 | 5 jgs Lab 4

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Javier Gonzalez-Sanchez | SER332 | Spring 2018 | 6 jgs Lab 7 0. Add the key ALT + arrow to speed up 1. Add the mouse to look up and look down (click + drag)

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Javier Gonzalez-Sanchez | SER332 | Spring 2018 | 7 jgs Lab 7.1 1. Remove the roof from the tunnels 2. Add a source of light rotating 3. Add a menu to choose Between normal Per-Face and Per-Vertex Or, at least, Normal Per-Vertex

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Javier Gonzalez-Sanchez | SER332 | Spring 2018 | 8 jgs Lab 7.2 3. Use “Bronze” as material for a tunnel 4. Use “Emerald” as material for a tunnel 5. Use “Plastic (White)” as material for a tunnel 6. Use “Obsidian” as material for a tunnel

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Javier Gonzalez-Sanchez | SER332 | Spring 2018 | 9 jgs Lab 7.3 7. Add an OBJ file at the end of each tunnel 8. Use “Chrome” as material for an OBJ 9. Use “Rubber (Red)” as material for an OBJ 10. Use “Jade” as material for an OBJ 11. Use “Gold” as material for an OBJ 12. Add emissive light to two of the OBJ

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Javier Gonzalez-Sanchez | SER332 | Spring 2018 | 10 jgs Homework § Submit on Blackboard before our next lecture § Work individually

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jgs SER332 Introduction to Graphics Javier Gonzalez-Sanchez [email protected] Spring 2018 Disclaimer. These slides can only be used as study material for the class SER332 at ASU. They cannot be distributed or used for another purpose.