Slide 10
Slide 10 text
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 9
jgs
controls.h
§ float camera_x = 0.0;
§ float camera_y = 300.0;
§ float camera_z = 320.0;
§ float camera_viewing_x = 0.0;
§ float camera_viewing_y = 301.0;
§ float camera_viewing_z = 0.0;
§ float total_moving_angle = 0.0;
// gluLookAt( camera_x, camera_y, camera_z,
// camera_viewing_x, camera_viewing_y, camera_viewing_z,
// 0.0f, 1.0f, 0.0f
// );