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Demystifying Design: Fewer secrets, bigger impacts (Agile UX NYC 2012)

Jeff Gothelf
February 25, 2012

Demystifying Design: Fewer secrets, bigger impacts (Agile UX NYC 2012)

This is a slightly shorter version of the original Demystifying Design talk as presented at Agile UX NYC 2012 - on Feb 25, 2012.

Jeff Gothelf

February 25, 2012
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  1. Who am I? interaction designer. team leader. author. jeff gothelf

    currently: principal at proof author @ o’reilly (lean ux, 2012) previously: theladders, publicis modem, webtrends, aol, fidelity, tons o’startups blog: www.jeffgothelf.com twitter: @jboogie email: [email protected] #demystify
  2. #demystify | @jboogie Software development often feels like a circus

    looks like someone here got the wrong invitation http://3.bp.blogspot.com/-wTiz7SEEdVU/TujhE7vzIUI/AAAAAAAADXw/z-NMHaEumhM/s400/skinny+man+in+body+building+contest+dr+heckle+funny+photo+blog.jpg
  3. #demystify | @jboogie Mystery insulates designers keeps us warm in

    winter, cool in summer (well, all the time right?) http://cdn.theatlantic.com/static/infocus/glasto062711/g38_17317374.jpg Mystery
  4. #demystify | @jboogie Ultimately, though, mystery is detrimental initially to

    the team, then the product and ultimately the company http://www.good.is/post/this-is-why-youre-fat/
  5. #demystify | @jboogie The team separates into artificial silos which

    quickly degenerates into us vs. them http://upload.wikimedia.org/wikipedia/commons/thumb/a/a0/Allegany_Township_silos.jpg/1024px-Allegany_Township_silos.jpg
  6. #demystify | @jboogie There is no common language leaving both

    sides feeling misunderstood http://cdn.dipity.com/uploads/events/818f95254821e64f4fd97a1210fa3789_1M.png
  7. #demystify | @jboogie Shuttle diplomacy pushes the project along puts

    the project manager in the middle http://cdn.dipity.com/uploads/events/818f95254821e64f4fd97a1210fa3789_1M.png
  8. #demystify | @jboogie Without transparency there is no trust trust

    is core to the team’s success http://marpr23.files.wordpress.com/2010/04/2910831531_67dcd2bac5.jpg
  9. #demystify | @jboogie This is nothing new the efficacy of

    collaboration is directly related to team cohesion The Role of Team and Task Characteristics in R & D Team Collaborative Problem Solving and Productivity Robert C. Dailey Management Science Vol. 24, No. 15 (Nov., 1978), pp. 1579-1588 http://www.jstor.org/pss/2630673 “the collaborative problem solving-productivity relationship was …shown [to be] sensitive to high and low levels for each of four predictors …task certainty, task interdependence, team size, and team cohesiveness.”
  10. #demystify | @jboogie Designers must demystify the way we work

    the onus is on us http://2.bp.blogspot.com/-Dqo1MGA_oGE/Thz2w_UNvYI/AAAAAAAABF0/G0RjbeDKFP0/s1600/Dirty-Laundry.gif
  11. #demystify | @jboogie We must welcome our colleagues into our

    world we’ve got nothing to hide http://www.flickr.com/photos/94844594@N00/
  12. #demystify | @jboogie Demystification is powerful it reveals the entire

    design process http://croatia.org/crown/content_images/2009/Croatian_Sausage_640.jpg
  13. #demystify | @jboogie Design is hard your colleagues should know

    that http://www.freakingnews.com/Balancing-Act-Pictures-92664.asp
  14. #demystify | @jboogie The team’s fingerprints will show up in

    the work they begin to own the work along with the designer http://www.clockhours.com/wp-content/uploads/2010/04/fingerprint-1.jpg
  15. #demystify | @jboogie This won’t come easy – at first

    inevitably, we’ll get in our own way “The process laid out here — a delusion of happy collaboration between bean counters, stressed out clients and business minded account managers and, presumably, somewhere in the mix, designers — would be an unproductive clusterfuck for any capable designer. Input is one thing — valuable, in its place. But clients want design to solve hard problems, and to solve them beautifully and brilliantly. Pandering to people on the team by earnestly seeking opinions and and then making sure those wayward, uninformed, and wrong opinions are manifest in the product dilutes quality.” -jmaharry, october 15th, 2011 posted as a response to “demystifying design”on a list apart
  16. #demystify | @jboogie This won’t come easy – at first

    inevitably, we’ll get in our own way “The process laid out here — a delusion of happy collaboration between bean counters, stressed out clients and business minded account managers and, presumably, somewhere in the mix, designers — would be an unproductive clusterfuck for any capable designer. Input is one thing — valuable, in its place. But clients want design to solve hard problems, and to solve them beautifully and brilliantly. Pandering to people on the team by earnestly seeking opinions and and then making sure those wayward, uninformed, and wrong opinions are manifest in the product dilutes quality.” -jmaharry, october 15th, 2011 posted as a response to “demystifying design”on a list apart
  17. #demystify | @jboogie Does this mean everyone is a designer?

    does this mean i’m no longer the hero? http://chicagocares.files.wordpress.com/2010/08/mural-painting.jpg
  18. #demystify | @jboogie Your gut is showing and you may

    not like it http://ext.pimg.tw/huachih/4bb707f38d7f6.jpg
  19. #demystify | @jboogie 2. Show raw work (frequently) maintain the

    perception of malleability of the work http://wireframes.linowski.ca/2009/02/rough-interface-sketching/
  20. #demystify | @jboogie 3. Teach the discipline start building that

    common language http://eloquentscience.com/
  21. #demystify | @jboogie Fitts’ law the time required to rapidly

    move to a target area is a function of the distance of the target and the size of the target
  22. #demystify | @jboogie kerning the process of adjusting the spacing

    between characters in a proportional font
  23. #demystify | @jboogie We’re not inviting them to ours we

    should be Where are the “developers should learn to design” tweets? Never sent