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Zeno Rocha
April 02, 2013
Programming
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11k
Augmented Reality in JavaScript
Presented at HTML5 Dev Conf - San Francisco, 2013.
Zeno Rocha
April 02, 2013
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Transcript
augmented reality.js San Francisco, 2013.
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I’m from brazil
no, I don’t samba
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I ♥ HTML5
html5-pro.com/wormz
I ♥ opensource
browserdiet.com
today we’re going to talk about augmented reality...
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...and how to integrate different HTML5 APIs
augumented reality is everywhere, or it will be... augmented reality
is (or at least will be) everywhere
before it was cool used Google Glass
what is augmented reality?
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how can you do it using javascript?
mzl.la/ilyX7k
1. capture webcam
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dev.w3.org/2011/webrtc/editor/webrtc.html
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Access user's camera and microphone navigator.getUserMedia({ video: true, audio: true
}, onSuccess, onFail); STEP 1
2. play the captured video
<video>
Play webcam's content into a video element function onSuccess(stream) {
var video = document.querySelector('video'); video.src = window.URL.createObjectURL(stream); video.onloadedmetadata = function(e) { // Ready }; } STEP 2
3. track a pattern of pixels
<canvas>
<video> <canvas>
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fiducial markers
github.com/kig/JSARToolKit
libspark.org/wiki/saqoosha/FLARToolKit/en
hitl.washington.edu/artoolkit
soundstep.com/blog/experiments/jstracking/
bit.ly/XR0aGH
bit.ly/124FT3A FIDUCIAL MARKERS
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<html><head> <script src="../../src/NyAs3Utils.js"></script> <script src="../../src/FLARArrayUtil.js"></script> <script src="../../src/FLARException.js"></script> <script src="../../src/FLARMat.js"></script> <script
src="../../src/FLARRgbPixelReader.js"></script> <script src="../../src/NyARHistogramAnalyzer.js"></script> <script src="../../src/NyARPca2d.js"></script> <script src="../../src/NyARRasterReader.js"></script> <script src="../../src/NyARTypes.js"></script> <script src="../../src/FLARRasterFilter.js"></script> <script src="../../src/FLARTypes.js"></script> <script src="../../src/NyARLabel.js"></script> <script src="../../src/FLARLabeling.js"></script> <script src="../../src/NyARParam.js"></script> <script src="../../src/FLARParam.js"></script> <script src="../../src/NyARRaster.js"></script> <script src="../../src/FLARRaster.js"></script> <script src="../../src/NyARCode.js"></script> <script src="../../src/FLARCode.js"></script> <script src="../../src/NyARMatch.js"></script> <script src="../../src/NyARRasterAnalyzer.js"></script> <script src="../../src/FLARRasterAnalyzer.js"></script> <script src="../../src/NyARRasterFilter.js"></script> <script src="../../src/NyARSquareDetect.js"></script> <script src="../../src/FLARSquareDetect.js"></script> <script src="../../src/NyARTransMat.js"></script> <script src="../../src/FLARTransMat.js"></script>
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face detection
webdesign.maratz.com/lab/responsivetypography RESPONSIVE TYPOGRAPHY
github.com/auduno/headtrackr
auduno.github.com/headtrackr/examples/targets.html HEADTRACKR TARGETS
None
None
@eduardolundgren (Liferay)
trackingjs.com
bit.ly/YVPz3e
bit.ly/ZSZuUd TRACKING.JS SINGLE CONTROLLER
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Imports tracking.js core Imports tracking.js color module <script src="tracker/color.js"></script> <script
src="tracking.js"></script> STEP 1 SINGLE CONTROLLER
Gets user's camera and renders it var videoCamera = new
tracking .VideoCamera() .render(); STEP 2 SINGLE CONTROLLER
Hides video camera and renders a canvas from it videoCamera
= videoCamera .hide() .renderVideoCanvas(); STEP 3 SINGLE CONTROLLER
STEP 4 SINGLE CONTROLLER Instantiates tracking by magenta color videoCamera.track({
type: 'color', color: 'magenta', onFound: function() {}, onNotFound: function() {} });
STEP 5 SINGLE CONTROLLER Paints with magenta all detected pixels
onFound: function(track) { var pixels = track.pixels, ctx = videoCamera.canvas.context; for (var i = 0, len = pixels.length; i < len; i += 2) { ctx.fillStyle = "rgb(255,0,255)"; ctx.fillRect(pixels[i], pixels[i+1], 2, 2); } ctx.fillStyle = "rgb(0,0,0)"; ctx.fillRect(track.x, track.y, 5, 5); }
bit.ly/118nzaL TRACKING.JS MULTIPLE CONTROLLERS
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Gets user's camera and renders it var videoCamera = new
tracking .VideoCamera() .render(); STEP 1 MULTIPLE CONTROLLERS
Hides video camera and renders a canvas from it videoCamera
= videoCamera .hide() .renderVideoCanvas(); STEP 2 MULTIPLE CONTROLLERS
STEP 3 MULTIPLE CONTROLLERS Instantiates tracking by magenta color videoCamera.track({
type: 'color', color: 'magenta', onFound: function() {}, onNotFound: function() {} });
STEP 4 MULTIPLE CONTROLLERS Draws a square around tracked area
onFound: function(track) { var size = 60 - track.z; var ctx = videoCamera.canvas.context; ctx.strokeStyle = "rgb(255,0,255)"; ctx.lineWidth = 3; ctx.strokeRect(track.x - size*0.5, track.y - size*0.5, size, size); }
STEP 5 MULTIPLE CONTROLLERS Instantiates tracking by cyan color videoCamera.track({
type: 'color', color: 'cyan', onFound: function() {}, onNotFound: function() {} });
STEP 6 MULTIPLE CONTROLLERS Draws a square around tracked area
onFound: function(track) { var size = 60 - track.z; var ctx = videoCamera.canvas.context; ctx.strokeStyle = "rgb(0,255,255)"; ctx.lineWidth = 3; ctx.strokeRect(track.x - size*0.5, track.y - size*0.5, size, size); }
bit.ly/10mIS6h TRACKING.JS DRAW SOMETHING
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bit.ly/XR5vha TRACKING.JS MINECRAFT
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bit.ly/X6LuGj TRACKING.JS GLASSES
IT’S UP TO YOU!
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thanks :) zenorocha.com