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    <title>Almast Paruyryan</title>
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    <lastBuildDate>2026-10-14 07:55:31 -0400</lastBuildDate>
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      <title>Pause, resume, and restart an effect instance</title>
      <description>This deck explains pause, resume, and restart using one portable particle export in two browser hosts. The runnable control panel pins nixie-fx 0.1.17 and exposes the API difference directly: the Three.js instance has pause and play methods, while this PixiJS adapter needs a host update gate plus reset and spawn for replay. A fixed sample shows 12 live particles in each view at 0.5 seconds. A separate CPU test checks frozen positions, resumed motion, and repeatable restart in Three.js. Those checks establish fixture behavior rather than identical images or device performance. The &lt;a href="https://nixiefx.com/vfx-runtime-docs/"&gt;NixieFX documentation&lt;/a&gt; provides the integration reference. The source also includes export validation, immediate stop, a reduced-motion control, and explicit teardown. AI prepared the deck for NixieFX-related marketing. Production integrations still need their own rendering and accessibility review.

Runnable panel: https://almastparuyryan.github.io/day15.html?mode=lifecycle

Source: https://almastparuyryan.github.io/day15-source.zip</description>
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      <content:encoded>This deck explains pause, resume, and restart using one portable particle export in two browser hosts. The runnable control panel pins nixie-fx 0.1.17 and exposes the API difference directly: the Three.js instance has pause and play methods, while this PixiJS adapter needs a host update gate plus reset and spawn for replay. A fixed sample shows 12 live particles in each view at 0.5 seconds. A separate CPU test checks frozen positions, resumed motion, and repeatable restart in Three.js. Those checks establish fixture behavior rather than identical images or device performance. The &lt;a href="https://nixiefx.com/vfx-runtime-docs/"&gt;NixieFX documentation&lt;/a&gt; provides the integration reference. The source also includes export validation, immediate stop, a reduced-motion control, and explicit teardown. AI prepared the deck for NixieFX-related marketing. Production integrations still need their own rendering and accessibility review.

Runnable panel: https://almastparuyryan.github.io/day15.html?mode=lifecycle

Source: https://almastparuyryan.github.io/day15-source.zip</content:encoded>
      <pubDate>Tue, 20 Oct 2026 00:00:00 -0400</pubDate>
      <link>https://speakerdeck.com/asamiiiiiii/pause-resume-and-restart-an-effect-instance</link>
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      <title>Prioritize the work you can verify</title>
      <description>This deck offers a small queue rubric for human supervised AI execution. It separates impact, risk, readiness and verification so that a high-impact task cannot bypass missing context or an appropriate human decision. Three fictional technical tasks show how a reproducible export issue and a bounded search change can be ready for execution while a payment rewrite remains in preparation. The examples use ordinal scores to support discussion, rather than claiming a validated productivity formula. The preparer defines the outcome, an authorized executor uses their own tools, and a named reviewer judges acceptance. Token consumption remains an operating cost, not evidence that useful work was completed. The &lt;a href="https://wagglet.com/blog/gamification-ai-work-bounties-rewards"&gt;Wagglet discussion of work rewards&lt;/a&gt; provides context for keeping the reward tied to the result. AI prepared the outline; human organizational review and any real-world outcome evaluation remain open.</description>
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      <content:encoded>This deck offers a small queue rubric for human supervised AI execution. It separates impact, risk, readiness and verification so that a high-impact task cannot bypass missing context or an appropriate human decision. Three fictional technical tasks show how a reproducible export issue and a bounded search change can be ready for execution while a payment rewrite remains in preparation. The examples use ordinal scores to support discussion, rather than claiming a validated productivity formula. The preparer defines the outcome, an authorized executor uses their own tools, and a named reviewer judges acceptance. Token consumption remains an operating cost, not evidence that useful work was completed. The &lt;a href="https://wagglet.com/blog/gamification-ai-work-bounties-rewards"&gt;Wagglet discussion of work rewards&lt;/a&gt; provides context for keeping the reward tied to the result. AI prepared the outline; human organizational review and any real-world outcome evaluation remain open.</content:encoded>
      <pubDate>Thu, 15 Oct 2026 00:00:00 -0400</pubDate>
      <link>https://speakerdeck.com/asamiiiiiii/prioritize-the-work-you-can-verify</link>
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      <title>Repeated effects with controlled seeds</title>
      <description>This deck shows how repeated player effects can vary while remaining reproducible. A synthetic NixieFX burst creates 24 particles and samples them at 0.35 simulated seconds. Two runs with seed 42 return the same particle positions. A run with seed 99 returns a different position array and a visibly different pattern. The comparison uses nixie-fx 0.1.17 and Three.js 0.185.1, with a fixed camera and a shared effect definition. It compares positions before translating the instances for display. The slides explain which inputs to record, how camera-facing transforms can confuse a test, and what a seed policy belongs to the host game. This local test does not establish cross-backend pixel equality, device performance or completed human technical review. AI created the deck, source and synthetic demonstration for a marketing assignment. The NixieFX documentation provides the backend reference: https://nixiefx.com/vfx-runtime-docs/</description>
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      <content:encoded>This deck shows how repeated player effects can vary while remaining reproducible. A synthetic NixieFX burst creates 24 particles and samples them at 0.35 simulated seconds. Two runs with seed 42 return the same particle positions. A run with seed 99 returns a different position array and a visibly different pattern. The comparison uses nixie-fx 0.1.17 and Three.js 0.185.1, with a fixed camera and a shared effect definition. It compares positions before translating the instances for display. The slides explain which inputs to record, how camera-facing transforms can confuse a test, and what a seed policy belongs to the host game. This local test does not establish cross-backend pixel equality, device performance or completed human technical review. AI created the deck, source and synthetic demonstration for a marketing assignment. The NixieFX documentation provides the backend reference: https://nixiefx.com/vfx-runtime-docs/</content:encoded>
      <pubDate>Wed, 14 Oct 2026 00:00:00 -0400</pubDate>
      <link>https://speakerdeck.com/asamiiiiiii/repeated-effects-with-controlled-seeds</link>
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