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    <title>Andrew O'Connor</title>
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      <title>2D Platformer Physics</title>
      <description>This talk is about an alternative way of handling 2D character physics to the popular wheel and rectangle body approach. Our way uses simple raycasts and kinematic bodies, and is working great so far on our current title, Honourbound.</description>
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      <content:encoded>This talk is about an alternative way of handling 2D character physics to the popular wheel and rectangle body approach. Our way uses simple raycasts and kinematic bodies, and is working great so far on our current title, Honourbound.</content:encoded>
      <pubDate>Wed, 13 Nov 2013 00:00:00 -0500</pubDate>
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