entanglement ( personas / metaconstructs )

F80560231ea58572e51e5614965d085f?s=47 Gavin K
October 06, 2012

entanglement ( personas / metaconstructs )

cybernetic fluid, fractal and holographic experiential framework for creative explorations and utilisations of the interplay and ambience between organisms and environments.

release beyond boundaries.

metaconstructs dynamics ( interplay components ):

• vector empowerment
• utilisation embodiment
• experiential delivery
• energy amplification
• sensed extrapolation
• absorbed communication

state / mode as an interface ( points & flows with vectors ):

• personas / metaconstructs = state / mode
• identity / experience filter = timelines
• dimension / environment = interface
• process / mechanism = actions
• knowledge / repository = database
• timelines ( personas ) are extrapolations (verb)
• actions ( entanglement ) are amplications (verb)
• interface ( metaconstructs ) are communications (verb)

information organica : hyperparameters as communication subsystems:

• x : resonance core ( hyperphysics )
• y : nerve synapse ( hyperneurology )
• z : living cell ( hyperbiology )

awareness of vertical placement and forces ( top / middle / bottom ):

• maxima : high = sky / clouds / air / abstraction
• 0 : vector = ground / mountains / land / self / we / us / collective
• minima : low = water / liquid / subconscious / intuition / hyperabstraction

vector of forces traits of circumstance multiples ( pattern flow notifiers ):

vector of forces 1 of 3 ( VOF1 ):

• persistence vs sight ( emotion + time as an energy for sustained survival & growth )
• when you have balance you have conflict
• ‘pe.. vs si..’ is the ‘decay value of recognition’ for any narrative instance.

vector of forces 2 of 3 ( VOF2 ):

• intention vs unintention ( time + projection as an energy for sustained survival & growth )
• when you have requirement you have occurrence
• ‘in.. vs un..’ is the ‘decay value of purpose’ for any narrative instance.

vector of forces 3 of 3 ( VOF3 ):

• delivery vs possibility ( projection + emotion as an energy for sustained survival and growth )
• when you have participation you have fusion
• ‘de.. vs po..’ is the ‘decay value of discovery’ for any narrative instance.

vector is environment:

• time = x axis = keydriver = effort(+idea/-reality) vs. momentum(+reality/-idea)
• emotion = y axis = keydriver = emotion(failure) vs. passion(success)
• projection = z axis = key driver = force((part a=establishment(society+physicality)) vs. expansion((part b=possibility(mind+us/progress))

selected evolution multiple timelines interacting together:

hyperparameters:

• hyper:physical ( x ) water / sky
• hyper:neurological ( y ) organism
• hyper:biological ( z ) sky / water

top level activity states : process / mechanism:

• seek > search > explore ( water )
• spectate > observe > curate ( organism )
• focus > create > expand ( sky )

process / mechanism ( flowcycles):

cycle1:

• define > scope
• reuse > scavenge
• enhance > upgrade
• merge > unite
• release > survive
• delete > detach

cycle2:

• gather > group
• order > prioritise
• isolate > nurture
• clean > recognise
• squash > destroy
• inspect > collate

www.encodement.com

F80560231ea58572e51e5614965d085f?s=128

Gavin K

October 06, 2012
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