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VR/AR beyond games

VR/AR beyond games

VR/AR beyond games for Bic Lazio

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Giovanni Laquidara

May 08, 2017
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Transcript

  1. Realtà Virtuale e Realtà Aumentata, solo giochi o c’è di

    più? Giovanni Laquidara @joaolaq glaquidara@gmail.com
  2. Realtà Virtuale e Realtà Aumentata, solo giochi o c’è di

    più?
  3. "Talking about virtual reality is like dancing about architecture." Chris

    Milk
  4. Virtual Reality (VR) Experience that simulates immersive physical presence in

    a real or imagined environment.
  5. Augmented Reality (AR) Experience that supplements the view of a

    live, physical environment with digital assets
  6. None
  7. None
  8. None
  9. None
  10. Charles Wheatstone 1848

  11. Charles Wheatstone 1848

  12. Morton Helig 1957

  13. Oculus Kickstarter 2012

  14. Oculus Exit 2014

  15. HMD

  16. HMD

  17. DayDream by Google

  18. Gear VR by Samsung

  19. Beware VR Blue Screens

  20. Hololens

  21. Nokia

  22. Samsung

  23. Project Tango by Google

  24. Magic Leap https://goo.gl/r8I11J

  25. Yes But….

  26. Bulky and expensive devices

  27. Future

  28. None
  29. Social VR: Facebook Spaces

  30. Social VR: High Fidelity Philip Rosedale

  31. Social VR: High Fidelity High Fidelity è Internet. High Fidelity

    non è una società o una cosa. High Fidelity è la rete
  32. Social VR: Project Sansar Linden Labs

  33. None
  34. Thyssenkrupp: Elevator AR

  35. Health

  36. Retail: Nike AR

  37. Health: SyncThink

  38. Health: SyncThink

  39. Project Syria

  40. None
  41. Educations: Google Expeditions

  42. None
  43. Snapchat

  44. Netflix VR

  45. Sky VR

  46. Cerevrum

  47. None
  48. None
  49. AmbiensVR

  50. Investments

  51. Investments https://blog.ycombinator.com/vr/

  52. https://goo.gl/YRSpbS Thanks!