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Introduction to User Experience

Introduction to User Experience

User experience design is not just for designers, it's for everyone, and everyone can benefit from learning to speak the language of UX. So, what exactly is user experience, and how should you integrate it into your next web project? In this talk, I'll be breaking down the dimensions of user experience, introduce core concepts, and outlining specific strategies and methods to apply to your next design project.

Presented at Stanford Drupal Camp, April 1, 2016

Megan Erin Miller

April 02, 2016
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  1. Introduction to
    User Experience
    Stanford Drupal Camp, April 1, 2016
    Megan Miller // @meganerinmiller
    Senior Service Designer, Stanford University IT

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  2. You know it
    when you
    experience it.

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  3. Bad UX…

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  4. Confusing.
    Frustrating.
    Impossible.
    Makes me feel stupid.

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  5. Great UX…

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  6. Intuitive.
    Satisfying.
    Delightful.
    Makes me feel great.

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  7. What is
    User Experience?

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  8. User Experience

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  9. User Experience

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  10. User
    People

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  11. User
    People
    Person

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  12. User
    People
    Person
    Sally

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  13. User
    People
    Person
    Sally
    My grandma

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  14. User
    People
    Person
    Sally
    My grandma
    My 2-year-old son

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  15. Humans

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  16. Humans
    Emotions

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  17. Humans
    Emotions
    Perceptions

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  18. Humans
    Emotions
    Perceptions
    Expectations

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  19. Humans
    Emotions
    Perceptions
    Expectations
    Thoughts

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  20. Humans
    Emotions
    Perceptions
    Expectations
    Thoughts
    Actions

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  21. Humans
    Emotions
    Perceptions
    Expectations
    Thoughts
    Actions
    Abilities and Disabilities

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  22. Design for
    Human
    Experience

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  23. User Experience

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  24. Experience
    All these dimensions…

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  25. Experience
    All these dimensions…
    Through time…

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  26. Experience
    All these dimensions…
    Through time…
    In context.

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  27. A story…

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  41. Context
    Hungry
    Wants pancakes
    On mobile phone

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  42. Dimensions
    Doing
    Thinking
    Feeling

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  43. Experience
    Her journey trying
    to find pancakes.

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  44. Thinking / Feeling / Doing

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  45. Thinking / Feeling / Doing

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  46. Thinking: Just what I want!
    Feeling: Relief, excitement.
    Doing: Clicking as fast as possible.

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  47. Thinking / Feeling / Doing

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  48. Thinking: I’m outta here.
    Feeling: Anger, frustration.
    Doing: Abort. Go back until stable.

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  49. User Experience

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  50. At every moment…
    Emotions
    Perceptions
    Expectations
    Thoughts
    Actions
    Abilities and Disabilities

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  51. Your Website

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  52. The experience
    starts before
    your site.

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  53. It starts with the
    user’s goal.

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  55. The heart of UX
    1. Who are your users?
    2. What are their goals?
    3. How can we help?

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  56. UX principles
    (things to stand for)
    Inspired by http://www.sitepoint.com/5-simple-ux-principles-guide-product-design/

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  57. Make it easy.
    PRINCIPLE #1

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  60. Make it clear.
    PRINCIPLE #2

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  63. Build trust.
    PRINCIPLE #3

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  65. Make it familiar.
    PRINCIPLE #4

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  68. Strive to delight.
    PRINCIPLE #5

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  70. 1. Make it easy
    2. Make it clear
    3. Build trust
    4. Make it familiar
    5. Strive to delight
    PRINCIPLES

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  71. UX process
    (things to do)

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  72. The how of UX
    User Research + Analytics
    Personas
    User Stories
    Information Architecture
    Content Strategy
    Storyboarding
    Experience Mapping
    Wireframes
    Task Flows
    Testing

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  74. Start small.

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  76. Start with the
    user(s), then
    define the
    experience.

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  77. 1. Know your users
    (and what they need)
    User Research + Analytics
    Personas
    Experience Mapping

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  78. 2. Unpack their goals
    User Stories

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  79. 3. Hypothesize a design
    Storyboarding
    Information Architecture
    Content Strategy
    Task Flows
    Wireframes

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  80. 4. Test your design
    Testing

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  81. 5. Refine your design
    Storyboarding
    Information Architecture
    Content Strategy
    Task Flows
    Wireframes

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  82. etc.

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  83. 1. Know your users
    2. Unpack their goals
    3. Hypothesize a design
    4. Test your design
    5. Refine your design
    PROCESS

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  84. An example…

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  85. 1. Know your users
    2. Unpack their goals
    3. Hypothesize a design
    4. Test your design
    5. Refine your design
    PROCESS

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  86. UX pitfalls
    (things to consider)

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  87. “But my [boss/dean/
    colleague] wants…”
    PITFALL #1

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  88. Delicate balance
    User goals
    Our goals for the user

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  89. When in doubt…
    TEST TEST TEST

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  90. “Let’s do all the UX,
    all at once!”
    PITFALL #2

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  92. “I’m not an expert.”
    PITFALL #3

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  93. Embrace doing
    Try, test, iterate
    Find community

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  94. “No one is listening…
    my design isn’t getting
    implemented.”
    PITFALL #4

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  95. Bring others along
    Engage stakeholders in
    the process
    Tell the story
    Show the value

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  96. 1. Test Test Test
    2. Start small
    3. Embrace doing
    4. Bring others along
    STRATEGY FOR PITFALLS

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  98. UX is no longer
    a luxury, it is a
    baseline.

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  99. UX is everyone’s
    responsibility.

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  100. Advocate for your
    users, and promise
    to do good.

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  101. Remember…
    1. Who are your users?
    2. What are their goals?
    3. How can we help?

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  102. Thanks!
    @meganerinmiller
    [email protected]

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