エンジニア経験を活かしたスクラムマスターとして 開発チームとプロダクトを成長させる2

2bfb16e53b154afc9f141f831b4aaaf2?s=47 naru-jpn
September 18, 2018

エンジニア経験を活かしたスクラムマスターとして 開発チームとプロダクトを成長させる2

2bfb16e53b154afc9f141f831b4aaaf2?s=128

naru-jpn

September 18, 2018
Tweet

Transcript

  1. 2.

    Twitter: _naru_jpn GitHub: naru-jpn try! Swift Tokyo 2018 LT try!

    Swift San Jose Swift compiler workshop mentor Lib arXiv
  2. 4.

    The New New Product Development Game Harvard Business Review by

    Hirotaka Takeuchi and Ikujiro Nonaka FROM THE JANUARY 1986 ISSUE https://hbr.org/1986/01/the-new-new-product-development-game
  3. 5.

    In today’s fast-paced, fiercely competitive world of commercial new product

    development, speed and flexibility are essential. Companies are increasingly realizing that the old, sequential approach to developing new products simply won’t get the job done. Instead, companies in Japan and the United States are using a holistic method—as in rugby, the ball gets passed within the team as it moves as a unit up the field. https://hbr.org/1986/01/the-new-new-product-development-game
  4. 9.

    Moving the Scrum Downfield Built-in instability ಺ࡏ͢Δෆ҆ఆੑ Self-organizing project teams

    ࣗݾ૊৫Խ͞ΕͨνʔϜ Overlapping development phases ॏෳ͢Δ։ൃϑΣʔζ “Multilearning” Multilearning Subtle control ޼ົͳϚωδϝϯτ Organizational transfer of learning ૊৫తͳֶशͷసҠ https://hbr.org/1986/01/the-new-new-product-development-game
  5. 28.
  6. 30.

    Πϕϯτ ֶͼ ࠔΓ ΤϞʔγϣϯ ೔෇1 ೔෇2 ೔෇3 ೔෇4 ೔෇5 1.

    ֶͼΛॻ͖ग़͢ʢݸਓతͳ΋ͷͰ͍͍ʣ 2. νʔϜ಺Ͱڞ༗͢Δ 1. ࠔΓΛॻ͖ग़͢ʢݸਓతͳ΋ͷͰ͍͍ʣ 2. ໰୊͸Կ͔ɺνʔϜͱͯ͠ͱΔ΂͖ΞΫγϣϯΛܾΊΔ
  7. 39.

    Πϕϯτ ֶͼ ࠔΓ ΤϞʔγϣϯ ೔෇1 ೔෇2 ೔෇3 ೔෇4 ೔෇5 1.

    ֶͼΛॻ͖ग़͢ʢݸਓతͳ΋ͷͰ͍͍ʣ 2. νʔϜ಺Ͱڞ༗͢Δ 1. ࠔΓΛॻ͖ग़͢ʢݸਓతͳ΋ͷͰ͍͍ʣ 2. ໰୊͸Կ͔ɺνʔϜͱͯ͠ͱΔ΂͖ΞΫγϣϯΛܾΊΔ ϚϯωϦԽ
  8. 40.

    Πϕϯτ ֶͼ ࠔΓ ΤϞʔγϣϯ ೔෇1 ೔෇2 ೔෇3 ೔෇4 ೔෇5 1.

    ֶͼΛॻ͖ग़͢ʢݸਓతͳ΋ͷͰ͍͍ʣ 2. νʔϜ಺Ͱڞ༗͢Δ 1. ࠔΓΛॻ͖ग़͢ʢݸਓతͳ΋ͷͰ͍͍ʣ 2. ໰୊͸Կ͔ɺνʔϜͱͯ͠ͱΔ΂͖ΞΫγϣϯΛܾΊΔ