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Prototype 1 : Email Gamified
+
Made me feel better, lighthearted, fun (people who like goofy games)
unexpected nature of messages was humorous and funny
animations and messages were amusing
sounds created a sense of accomplishment
-
gets in the way of sleekness (people who prefer more "serious" interactions.)
could get repetitive, intrusive, annoying
did not help productivity for some
Contested
serious interactions vs. gamification
divided over the game as a personal vs. social experience