Slide 1

Slide 1 text

Hello #DesignSprint @iamctodd

Slide 2

Slide 2 text

No content

Slide 3

Slide 3 text

“I’ve got an idea…”

Slide 4

Slide 4 text

A tale of an idea

Slide 5

Slide 5 text

“Example” quotes.

Slide 6

Slide 6 text

A team of 12 ..?! $90k..??

Slide 7

Slide 7 text

No. %$&@’n. Way.

Slide 8

Slide 8 text

No content

Slide 9

Slide 9 text

No content

Slide 10

Slide 10 text

MAKE THINGS PEOPLE WANT

Slide 11

Slide 11 text

MAKE THINGS PEOPLE WANT >

Slide 12

Slide 12 text

MAKE THINGS PEOPLE WANT MAKE PEOPLE WANT THINGS >

Slide 13

Slide 13 text

Everyone wants innovation. Not everyone has the guts. Richard Banfield CEO, FRESH TILLED SOIL

Slide 14

Slide 14 text

No content

Slide 15

Slide 15 text

No content

Slide 16

Slide 16 text

| XPLANE ‹#› | XPLANE ‹#› | XPLANE ‹#› Slavery Average manufacturing had less than 4 employees US Steel has $1B market capitalization Average lifespan of S&P500 is 67 years Pay by performance Capital budgeting Task design Divisionalization Brand management Women couldn’t vote Management 1.0 90% of people were in agriculture Ford makes 500K cars/yr Social segregation Colonialism No environmental care Communism No Google No Airbnb Peak of II Industrial Revolution 1850 1890 1900 1915 1940 1960 1970 1985 1995 2005 2015 2020 2025 2030 Source: XPLANE

Slide 17

Slide 17 text

| XPLANE ‹#› | XPLANE ‹#› | XPLANE ‹#› Slavery Average manufacturing had less than 4 employees US Steel has $1B market capitalization Average lifespan of S&P500 is 67 years Pay by performance Capital budgeting Task design Divisionalization Brand management Women couldn’t vote Management 1.0 90% of people were in agriculture Ford makes 500K cars/yr Social segregation Colonialism No environmental care Communism No Google No Airbnb Peak of II Industrial Revolution 1ST Digital change agents 2ND Innovation Consultants 3RD Venture Design Human-Centered Co-Creation Ethnography Customer Journey Average lifespan of S&P500 is 15 years 1850 1890 1900 1915 1940 1960 1970 1985 1995 2005 2015 2020 2025 2030 Rise of Design for Innovation Source: XPLANE

Slide 18

Slide 18 text

| XPLANE ‹#› | XPLANE ‹#› | XPLANE ‹#› Slavery Average manufacturing had less than 4 employees US Steel has $1B market capitalization Average lifespan of S&P500 is 67 years Pay by performance Capital budgeting Task design Divisionalization Brand management Women couldn’t vote Management 1.0 90% of people were in agriculture Ford makes 500K cars/yr Social segregation Colonialism No environmental care Communism No Google No Airbnb Peak of II Industrial Revolution 1ST Digital change agents 2ND Innovation Consultants 3RD Venture Design Human-Centered Co-Creation Ethnography Customer Journey Average lifespan of S&P500 is 15 years 1850 1890 1900 1915 1940 1960 1970 1985 1995 2005 2015 2020 2025 2030 Rise of Design for Innovation Source: XPLANE

Slide 19

Slide 19 text

| XPLANE ‹#› | XPLANE ‹#› | XPLANE ‹#› Slavery Average manufacturing had less than 4 employees US Steel has $1B market capitalization Average lifespan of S&P500 is 67 years Pay by performance Capital budgeting Task design Divisionalization Brand management Women couldn’t vote Management 1.0 90% of people were in agriculture Ford makes 500K cars/yr Social segregation Colonialism No environmental care Communism No Google No Airbnb Peak of II Industrial Revolution 1ST Digital change agents 2ND Innovation Consultants 3RD Venture Design Human-Centered Co-Creation Ethnography Customer Journey Average lifespan of S&P500 is 15 years 1850 1890 1900 1915 1940 1960 1970 1985 1995 2005 2015 2020 2025 2030 Rise of Design for Innovation Source: XPLANE

Slide 20

Slide 20 text

| XPLANE ‹#› | XPLANE ‹#› | XPLANE ‹#› 1850 1890 1900 1915 1940 1960 1970 1985 1995 2005 2015 2020 2025 2030 Source: XPLANE

Slide 21

Slide 21 text

| XPLANE ‹#› | XPLANE ‹#› | XPLANE ‹#› 1850 1890 1900 1915 1940 1960 1970 1985 1995 2005 2015 2020 2025 2030 Traditional Organizations from the 20th Century Organizations with a more conscious approach Modern Organizations from the 21st Century Source: XPLANE

Slide 22

Slide 22 text

Three Organization Types Traditional Organizations More Conscious Organizations Modern Organizations Source: XPLANE

Slide 23

Slide 23 text

Traditional Organization: The “Pyramid” Source: XPLANE

Slide 24

Slide 24 text

Conscious Organization: The “Family” Source: XPLANE

Slide 25

Slide 25 text

Modern Organization: The “Organism” Source: XPLANE

Slide 26

Slide 26 text

An Evolution? Pyramid Family Organism Source: XPLANE

Slide 27

Slide 27 text

Or a Combination? Change Source: XPLANE

Slide 28

Slide 28 text

Twenty-first Century Business Requires Twenty-first Century Tools

Slide 29

Slide 29 text

Source: STRATEGYZER

Slide 30

Slide 30 text

Challenge # 1

Slide 31

Slide 31 text

Challenge # 2

Slide 32

Slide 32 text

design

Slide 33

Slide 33 text

NAMES DESIGN SPRINT

Slide 34

Slide 34 text

DESIGN SPIKE

Slide 35

Slide 35 text

PRODUCT DISCOVERY

Slide 36

Slide 36 text

DISCOVERY SESSION

Slide 37

Slide 37 text

DEEP DIVE

Slide 38

Slide 38 text

DISCOVERY SPRINT

Slide 39

Slide 39 text

DESIGN S.W.A.T.

Slide 40

Slide 40 text

Source: gv.com; thoughtbot.com; smashngmagazine.com Empathize Define Prototype Test Ideate

Slide 41

Slide 41 text

Source: gv.com; thoughtbot.com; smashngmagazine.com Empathize Define Prototype Test Ideate Discovery Interpretation Experimentation Evolution Ideation

Slide 42

Slide 42 text

Source: gv.com; thoughtbot.com; smashngmagazine.com Empathize Define Prototype Test Ideate Discovery Interpretation Experimentation Evolution Ideation

Slide 43

Slide 43 text

Define Understand Build Test Ideate Understand Diverge Prototype Validate Decide 2013 Unpack Sketch Prototype Test Decide 2015 Understand Diverge Build Test Converge Empathize Define Prototype Test Ideate

Slide 44

Slide 44 text

Phase 1 Understand Get the Background Get Inspired Define the Problem Know the User Daily Retrospective

Slide 45

Slide 45 text

Phase 1 Understand Get the Background Get Inspired Define the Problem Know the User Daily Retrospective Phase 2 Diverge Gear Up Generate Solutions Daily Retrospective

Slide 46

Slide 46 text

Phase 1 Understand Get the Background Get Inspired Define the Problem Know the User Daily Retrospective Phase 2 Diverge Gear Up Generate Solutions Daily Retrospective Phase 3 Converge Scrutinize Your Work Team Sketching Prototype Sketch Daily Retrospective

Slide 47

Slide 47 text

Phase 1 Understand Get the Background Get Inspired Define the Problem Know the User Daily Retrospective Phase 2 Diverge Gear Up Generate Solutions Daily Retrospective Phase 3 Converge Scrutinize Your Work Team Sketching Prototype Sketch Daily Retrospective Phase 4 Build Build Prototype Structure Interviews Daily Retrospective Finish Prototype

Slide 48

Slide 48 text

Phase 1 Understand Get the Background Get Inspired Define the Problem Know the User Daily Retrospective Phase 2 Diverge Gear Up Generate Solutions Daily Retrospective Phase 3 Converge Scrutinize Your Work Team Sketching Prototype Sketch Daily Retrospective Phase 4 Build Build Prototype Structure Interviews Daily Retrospective Finish Prototype Phase 5 Test Test Interviews Daily Retrospective Project Wrap-up !

Slide 49

Slide 49 text

No content

Slide 50

Slide 50 text

understand Get the Background Introductions Rules of the Design Sprint Idea Parking Lot Review Agenda Pitch Practice Research, Competition & Past Work Get Inspired Goals & Anti-goals Assumptions Define the Problem Problem Statement Know the User Who / Do Personas User Journey Map Wrap-up Daily Retrospective

Slide 51

Slide 51 text

what are you solving for? who why

Slide 52

Slide 52 text

No content

Slide 53

Slide 53 text

No content

Slide 54

Slide 54 text

No content

Slide 55

Slide 55 text

assumptions questions facts

Slide 56

Slide 56 text

assumptions questions facts

Slide 57

Slide 57 text

what’s an assumption?

Slide 58

Slide 58 text

assumptions: what you think you know

Slide 59

Slide 59 text

No content

Slide 60

Slide 60 text

No content

Slide 61

Slide 61 text

what are you solving for? really

Slide 62

Slide 62 text

No content

Slide 63

Slide 63 text

No content

Slide 64

Slide 64 text

what’s their journey?

Slide 65

Slide 65 text

No content

Slide 66

Slide 66 text

No content

Slide 67

Slide 67 text

No content

Slide 68

Slide 68 text

diverge Gear Up Review Agenda and Rules Pitch Practice Background Phase Recap Job-Stories Generate Solutions Mind Map 6-Ups (aka Crazy Eights) Storyboard Silent critique Group critique Wrap-up Daily Retrospective

Slide 69

Slide 69 text

job stories

Slide 70

Slide 70 text

When ___SITUATION___ happens, I want/need __MOTIVATION__ so that I can __OUTCOME__.

Slide 71

Slide 71 text

No content

Slide 72

Slide 72 text

No content

Slide 73

Slide 73 text

converge Get Started Describe Converge Pitch Practice (yes, again!) Scrutinize Your Work Recap Background $100 Test Assumptions Table Identify Alternative Prototype Team Sketching - I Ritual Dissent Team Sketching – II Final Sketch Wrap-up Daily Retrospective

Slide 74

Slide 74 text

No content

Slide 75

Slide 75 text

build Prototype Refine Screens Build it! Confirm Interviews Define Pre-roll questions Define Tasks Define post-roll questions Confirm Interviews Wrap-up Daily Retrospective

Slide 76

Slide 76 text

No content

Slide 77

Slide 77 text

No content

Slide 78

Slide 78 text

No content

Slide 79

Slide 79 text

No content

Slide 80

Slide 80 text

No content

Slide 81

Slide 81 text

No content

Slide 82

Slide 82 text

No content

Slide 83

Slide 83 text

No content

Slide 84

Slide 84 text

No content

Slide 85

Slide 85 text

No content

Slide 86

Slide 86 text

74 Lo Hi Interactive Fidelity Hi

Slide 87

Slide 87 text

test ! Interviews #1 #2 #3 #4 #5 #6 Wrap-up Daily Retrospective Sprint Retrospective

Slide 88

Slide 88 text

No content

Slide 89

Slide 89 text

No content

Slide 90

Slide 90 text

what ..worked? ..was validated? ..did you learn?

Slide 91

Slide 91 text

} } } DESIGN SPRINT JUMP START AGILE SCRUM Define Understand Build Test Ideate WEEK 1 Refine Build Test WEEK 2 Refine Build Test WEEK 3 Refine Build Test WEEK 4 Refine Build Test WEEK n

Slide 92

Slide 92 text

Life is too short to build something nobody wants. Ash Maurya AUTHOR, RUNNING LEAN

Slide 93

Slide 93 text

[email protected] #designsprint @iamctodd