Slide 67
Slide 67 text
強化学習
(例)格闘ゲームTaoFeng におけるキャラクター学習
Ralf Herbrich, Thore Graepel, Joaquin Quiñonero Candela Applied Games Group,Microsoft Research Cambridge
"Forza, Halo, Xbox Live The Magic of Research in Microsoft Products"
https://www.microsoft.com/en-us/research/project/video-games-and-artificial-
intelligence/?from=http%3A%2F%2Fresearch.microsoft.com%2Fen-us%2Fprojects%2Fijcaiigames%2F
Microsoft Research Playing Machines: Machine Learning Applications in Computer Games
http://research.microsoft.com/en-us/projects/mlgames2008/
Video Games and Artificial Intelligence
http://research.microsoft.com/en-us/projects/ijcaiigames/
Leraning to fight
https://www.microsoft.com/en-us/research/wp-content/uploads/2004/01/graehergol04.pdf