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Introduction to User Experience Stanford Drupal Camp, April 1, 2016 Megan Miller // @meganerinmiller Senior Service Designer, Stanford University IT

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You know it when you experience it.

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Bad UX…

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Confusing. Frustrating. Impossible. Makes me feel stupid.

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Great UX…

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Intuitive. Satisfying. Delightful. Makes me feel great.

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What is User Experience?

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User Experience

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User Experience

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User People

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User People Person

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User People Person Sally

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User People Person Sally My grandma

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User People Person Sally My grandma My 2-year-old son

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Humans

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Humans Emotions

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Humans Emotions Perceptions

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Humans Emotions Perceptions Expectations

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Humans Emotions Perceptions Expectations Thoughts

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Humans Emotions Perceptions Expectations Thoughts Actions

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Humans Emotions Perceptions Expectations Thoughts Actions Abilities and Disabilities

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Design for Human Experience

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User Experience

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Experience All these dimensions…

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Experience All these dimensions… Through time…

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Experience All these dimensions… Through time… In context.

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A story…

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Context Hungry Wants pancakes On mobile phone

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Dimensions Doing Thinking Feeling

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Experience Her journey trying to find pancakes.

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Thinking / Feeling / Doing

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Thinking / Feeling / Doing

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Thinking: Just what I want! Feeling: Relief, excitement. Doing: Clicking as fast as possible.

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Thinking / Feeling / Doing

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Thinking: I’m outta here. Feeling: Anger, frustration. Doing: Abort. Go back until stable.

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User Experience

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At every moment… Emotions Perceptions Expectations Thoughts Actions Abilities and Disabilities

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Your Website

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The experience starts before your site.

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It starts with the user’s goal.

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The heart of UX 1. Who are your users? 2. What are their goals? 3. How can we help?

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UX principles (things to stand for) Inspired by http://www.sitepoint.com/5-simple-ux-principles-guide-product-design/

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Make it easy. PRINCIPLE #1

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Make it clear. PRINCIPLE #2

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Build trust. PRINCIPLE #3

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Make it familiar. PRINCIPLE #4

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Strive to delight. PRINCIPLE #5

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1. Make it easy 2. Make it clear 3. Build trust 4. Make it familiar 5. Strive to delight PRINCIPLES

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UX process (things to do)

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The how of UX User Research + Analytics Personas User Stories Information Architecture Content Strategy Storyboarding Experience Mapping Wireframes Task Flows Testing

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Start small.

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Start with the user(s), then define the experience.

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1. Know your users (and what they need) User Research + Analytics Personas Experience Mapping

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2. Unpack their goals User Stories

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3. Hypothesize a design Storyboarding Information Architecture Content Strategy Task Flows Wireframes

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4. Test your design Testing

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5. Refine your design Storyboarding Information Architecture Content Strategy Task Flows Wireframes

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etc.

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1. Know your users 2. Unpack their goals 3. Hypothesize a design 4. Test your design 5. Refine your design PROCESS

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An example…

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1. Know your users 2. Unpack their goals 3. Hypothesize a design 4. Test your design 5. Refine your design PROCESS

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UX pitfalls (things to consider)

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“But my [boss/dean/ colleague] wants…” PITFALL #1

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Delicate balance User goals Our goals for the user

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When in doubt… TEST TEST TEST

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“Let’s do all the UX, all at once!” PITFALL #2

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“I’m not an expert.” PITFALL #3

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Embrace doing Try, test, iterate Find community

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“No one is listening… my design isn’t getting implemented.” PITFALL #4

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Bring others along Engage stakeholders in the process Tell the story Show the value

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1. Test Test Test 2. Start small 3. Embrace doing 4. Bring others along STRATEGY FOR PITFALLS

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UX is no longer a luxury, it is a baseline.

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UX is everyone’s responsibility.

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Advocate for your users, and promise to do good.

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Remember… 1. Who are your users? 2. What are their goals? 3. How can we help?

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Thanks! @meganerinmiller [email protected]