Slide 1

Slide 1 text

NAMING THINGS THE ART OF WRITING MEANINGFUL CODE FEBRUARY 2015 PHPUK15

Slide 2

Slide 2 text

ANNE-JULIA SCHEUERMANN on twitter on github.com Naming things (mostly PHP) for over ten years now Seen all of what I will show you in a few minutes Tech Lead at Imagine Easy Solutions @dazzlog @dazz

Slide 3

Slide 3 text

We create solutions for teachers and students to promote writing, research and critical thinking skills, which are instrumental for success in school and career.

Slide 4

Slide 4 text

WHY ARE WE NAMING THINGS ?

Slide 5

Slide 5 text

ASSEMBLY

Slide 6

Slide 6 text

ROCK ART

Slide 7

Slide 7 text

CONTEXT

Slide 8

Slide 8 text

THING + CONTEXT = MEANING

Slide 9

Slide 9 text

GENERAL ADVICES

Slide 10

Slide 10 text

AVD. ABBRVTN. BAD: S r v M g r I n s t a n c e D e s c r i p t o r F a c t o r y $ c t r l , $ c t r $ t m p l $ l i s t - > s r t ( ) ; GOOD: I m p l e m e n t a t i o n $ c o n t r o l l e r $ t e m p l a t e $ l i s t - > s o r t ( )

Slide 11

Slide 11 text

ACRONYMS IN UPPERCASE OK: P d f U r l U u i d BETTER: P D F U R L U U I D

Slide 12

Slide 12 text

CODE IN ENGLISH BAD: $ o b j e c t - > v i s i b l e E h ( ) ; $ h r = $ v e r b a l e - > o p e n B y I D ( $ i d V e r b a l e ) ; GOOD: O n l y ( a m e r i c a n ) e n g l i s h w i t h o u t e x c e p t i o n s !

Slide 13

Slide 13 text

DON'T USE UNICODE BAD: क = 1 ; कु ल = 0 ; जब तक क छोटा है 1 0 से { कु ल + = क; } ALSO BAD: p u b l i c e n u m Т о в а р ы { Т е т р а д и = 2 , К а р а н д а ш и = 4 , В с ё = Т е т р а д и | К а р а н д а ш и }

Slide 14

Slide 14 text

REALLY, NO UNICODE! FUNNY, EH?

Slide 15

Slide 15 text

1337 SP34K IS NOT COOL BAD: L 3 3 t C o n t r o 1 1 3 r $ o b j - > k 1 l l 4 l l 3 n 3 m i 3 s ( ) ; $ n u m b 3 r GOOD: O n l y e n g l i s h w i t h o u t e x c e p t i o n s !

Slide 16

Slide 16 text

DON'T SWEAR BAD: $ c o n t r o l l e r - > h e l l N o ( ) ; $ f u k c Y o u I d ; GOOD: / / n o t e v e n i n y o u r * * * c o m m e n t s

Slide 17

Slide 17 text

DELETE LEGACY CODE BAD: N e w H a n d l e r $ o b j - > b u i l d C o n t e x t F a s t e r ( ) ; GOOD: delete old code! you have a version control system

Slide 18

Slide 18 text

USER STORY FIRST “As a student, I want to view all my assignments on an overview page.” OK: A s s i g n m e n t L i s t GOOD: A s s i g n m e n t O v e r v i e w

Slide 19

Slide 19 text

VARIABLES

Slide 20

Slide 20 text

AVOID SINGLE CHARACTER VARIABLES BAD: $ a , $ b , $ c ; $ w - > t ( $ f ) ; OK: $ i / / i n f o r - l o o p s $ x , $ y , $ z / / c o o r d i n a t e s

Slide 21

Slide 21 text

DON'T INCREMENT BAD: $ t a b l e 1 , $ t a b l e 2 , . . . $ k e e p A , $ k e e p B GOOD: $ t a b l e , $ t a b l e T o C o m p a r e T o $ i n t e r i m R o o m C o u n t

Slide 22

Slide 22 text

BE UNAMBIGUOUS BAD: $ s t a t e = ' a c t i v e ' ; $ s t a t e = ' N e w Y o r k ' ; GOOD: $ s t a t e = ' a c t i v e ' ; $ c o u n t r y S t a t e = ' N e w Y o r k ' ;

Slide 23

Slide 23 text

FUNCTIONS

Slide 24

Slide 24 text

USE VERBS BAD: $ l i s t - > r e f e r e n c e C o u n t ( ) ; GOOD: $ l i s t - > c o u n t ( ) ; $ l i s t - > c l e a r ( ) ; $ l i s t - > s o r t ( ) ; $ o b j - > a d d R e f e r e n c e ( ) ;

Slide 25

Slide 25 text

KEEP IT SHORT BAD: $ l i s t - > g e t N u m b e r O f I t e m s ( ) ; GOOD: $ l i s t - > c o u n t ( ) ;

Slide 26

Slide 26 text

BUT NOT TOO SHORT BAD: $ l i s t - > v e r i f y ( ) ; $ l i s t - > c h e c k ( ) ; GOOD: $ l i s t - > c o n t a i n s N u l l ( ) ;

Slide 27

Slide 27 text

ASK QUESTIONS FOR BOOLEANS BAD: $ l i s t - > e m p t y ( ) ; GOOD: $ l i s t - > i s E m p t y ( ) ; $ l i s t - > c o n t a i n s ( $ i t e m ) ;

Slide 28

Slide 28 text

AVOID REDUNDANCY WITH ARGUMENT BAD: $ l i s t - > a d d I t e m ( $ i t e m ) ; $ h a n d l e r - > r e c e i v e M e s s a g e ( $ m e s s a g e ) ; GOOD: $ l i s t - > a d d ( $ i t e m ) ; $ h a n d l e r - > r e c e i v e ( $ m e s s a g e ) ;

Slide 29

Slide 29 text

AVOID REDUNDANCY WITH RECEIVER BAD: $ l i s t - > a d d T o L i s t ( $ i t e m ) ; GOOD: $ l i s t - > a d d ( $ i t e m ) ;

Slide 30

Slide 30 text

DON'T USE “AND” OR “OR” BAD: $ m a i l - > v e r i f y A d d r e s s A n d S e n d S t a t u s ( ) ; GOOD: f u n c t i o n u p d a t e A d d r e s s ( ) { $ m a i l - > v e r i f y A d d r e s s ( ) ; $ m a i l - > s e n d S t a t u s ( ) ; }

Slide 31

Slide 31 text

STAY CONSISTENT EXAMPLES: o n e = > s i n g l e , d e t a i l , p a r t , i t e m , u n i t m a n y = > l i s t , c o l l e c t i o n , p l u r a l c r e a t e = > a d d , i n s e r t , n e w , s a v e , m a k e r e m o v e = > r e s e t , u n s e t , d e l e t e , u n l i n k , d r o p GOOD: P i c k o n e a n d s t i c k t o i t !

Slide 32

Slide 32 text

CLASSES

Slide 33

Slide 33 text

PREFER NOUN PHRASES BAD: C o l l e c t GOOD: C o l l e c t i o n

Slide 34

Slide 34 text

USE NAMESPACES OK: S y s t e m O n l i n e M e s s a g e BETTER: S y s t e m \ O n l i n e \ M e s s a g e

Slide 35

Slide 35 text

AVOID NULL WORDS BAD: C o n n e c t i o n M a n a g e r , X m l H e l p e r O b j e c t D a t a H a n d l e r M a n a g e r B u i l d e r H e l p e r F a c t o r y $ t m p , $ t e m p , $ d a t a , $ v a r , $ a r r a y , $ k e y , . . . GOOD: C o n n e c t i o n X m l D o c u m e n t , X m l N o d e , e t c .

Slide 36

Slide 36 text

SERVICES NOUN + VERB + ( “ER” | “OR” )

Slide 37

Slide 37 text

EXAMPLES Q u e r y D u m p e r C o n f i g u r a t i o n B u i l d e r

Slide 38

Slide 38 text

NOUNS Attribute, Base, Bridge, Bucket, Chain, Collection, Configuration, Context, Command, Composite, Element, Entity, Exception, Field, Flag, Flyweight, Identity, Info, Item, Key, Method, Node, Null Object, Option, Proxy, Protocol, Peer, Query, Record, Service, Strategy, Style, State, Target, Template Method, Type, Unit

Slide 39

Slide 39 text

NOMINALIZED VERBS Adapter, Adjuster, Attacher, Binder, Builder, Calculator, Coordinator, Container, Converter, Controller, Connector, Collector, Configurer, Constructor, Composer, Commander, Creater, Debugger, Decorator, Decider, Designer, Delegator, Destroyer, Dispatcher, Dumper, Editor, Executor, Exporter, Extractor, Factory, Filter, Formatter, Generator, Initializer, Identifier, Interpreter, Inserter, Informer, Importer, Iterator, Listener, Limiter, Machine, Marker, Mediator, Memento, Matcher, Mapper, Messenger, Mover, Observer, Parser, Presenter, Provider, Preparer, Printer, Processor, Receiver, Reader, Recorder, Remover, Resolver, Sanitizer, Selector, Scheduler, Sender, Serializer, Sorter, Standardizer, Supporter, Synchronizer, Tokenizer, Tracer, Tracker, Validator, Viewer, Visitor, Writer

Slide 40

Slide 40 text

CONCLUSION

Slide 41

Slide 41 text

THINKING AHEAD > Start with a thing and a context

Slide 42

Slide 42 text

REFACTORING > Stay meaningful

Slide 43

Slide 43 text

PRACTICAL STEPS ... Ask what is it supposed to do Find out more about the business domain Ask a collegue what he thinks it could be called Look on GitHub for similar code Decide that obvious is best

Slide 44

Slide 44 text

Once I’m happy with the names, I’m usually happy with the design. - Bob Nystrom

Slide 45

Slide 45 text

THANK YOU !

Slide 46

Slide 46 text

QUESTIONS ?

Slide 47

Slide 47 text

PLEASE LEAVE FEEDBACK! https://joind.in/13391

Slide 48

Slide 48 text

SOURCES journal.stuffwithstuff.com github.com/AndrewVos/github-statistics programmers.stackexchange.com globalnerdy.com