HOW TO DESIGN FOR
CONSTANT
CHANGE
…and not go mad.
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In castles, not too far away…
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Enter: web design.
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Cabin in the Woods (2012) @ Lionsgate
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No prescriptions.
They Live (1988) @ Universal Pictures
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THREE STRUCTURES
!
!
!
1. Team
2. Project
3. Design
The Innkeepers (2012) @ Magnet Releasing
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THIS IS HOW WE FIGHT BACK.
The Shining (1980) @ Warner Bros.
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TEAMING UP for SUCCESS
Night of the Living Dead (1968)
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Halloween (1978) @ Warner Bros.
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Designer Developer
Client
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Designer Developer
Client
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Designer Developer
Client
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THE CHAMP
The Descent (2005) @ Pathé
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No surprises.
You’re Next (2011) @ Lionsgate
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No blame.
Invasion of the Body Snatchers (1978) @ United Artists
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EMBEDDED TEAMS
!
• Bring the client in closer
• Find your “Champ”
• No surprises, no blame
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PROJECT
MANAGEMENT
for
CONSTANT
CHANGE
The Innkeepers (2012) @ Magnet Releasing
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WICKED PROBLEMS
1. Not done. Better.
2. Try everything.
3. Not fail. Learn.
Godzilla (1954) @ Toho
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agile: not that scary.
Rosemary’s Baby (1968) @ Paramount Pictures
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Communication: not that difficult.
Halloween (1978) @ Warner Bros.
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Is it broken?
Poltergeist (1982) @ United Artists
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RESEARCH › DESIGN › BUILD
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RESEARCH › DESIGN › BUILD
‹ REPEAT ‹
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PROJECTS
!
• Treat like Wicked Problems
• Work in sprints
• Constant communication
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MY RESPONSIVE DESIGN PROCESS
The Others (2001) @ Dimension Films
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WORKING with CONSTRAINTS.
Halloween (1978) @ Warner Bros.
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Mastering the dark art of fluid layout · Nathan Ford · 16/05/2014
http://alistapart.com/article/content-out-layout
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THE RIGHT CSS UNIT for the JOB
!
• Percent, mostly
• VW and VH for headlines and page framing
• PX for media queries
• Ems and exes for type and max-widths
The Blair Witch Project (1999) @ Artisan Entertainment
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BIG is BEAUTIFUL, too.
Little Shop of Horrors (1986) @ Warner Bros.