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Playmaker for Unity Levi D. Smith DevSpace Conference Huntsville, Alabama October 2015

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About Me • Hobbyist Game Developer since 1995 • Unity and other environments • Ludum Dare participant • Occasional Knoxville Game Design speaker

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About Unity • Free • Unity 5 Personal • Pro License • Build for multiple platforms

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Playmaker Background • Cost: $95 – Often discounted • Requires Unity 3.5 or higher • Created by Hutong Games (@HutongGames) – Alex Chouls and Erin Ko •玩

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Getting Started • Unity Asset Store • https://www.assetstore. unity3d.com

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Enabling Playmaker • New menu item • Select Playmaker Editor • Playmaker pane

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Editor Pane • FSM State Diagram • FSM • State • Events • Variables • Preferences

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Creating an FSM • FSM (Finite State Machine) – Zero to many FSMs – States – Events – Transitions – Variables • Creating New FSM

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States • Examples – Light Bulb – Game Character • Only active at a time • Contains a collection of actions • Actions executed top to bottom

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More on States, Events, and Variables • Active is highlighted • Manually transition to state • Global Events • Global variables

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Action Browser • Standard Unity methods • Additional helpful methods • Actions are “Code” • Execute Scripts

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Using Actions • Every Frame – Similar to Update • Send Event • Delay value – Avoid infinite loops • Find Game Object

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Managing Actions • Disabling actions • Copy and paste into FSMs • Navigate with Project hierarchy • Lock an FSM • Show debug values

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Prefab Actions • Create Object action • Destroy Self or Destroy Object

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Operator Actions • Number comparison – Most data types • Boolean comparison • Events for each comparison • String operators

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ArrayMaker • Storing array type information • Not included with Playmaker • Downloadable from Playmaker website – https://hutonggames.fogbugz.com/?W715

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Making a Light Bulb • Create FSM • Off and On states • MOUSE DOWN transitions • Point light as a child • Activate Game Object actions

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Moving a block • Add cube • Add a RigidBody • Add a PlayMaker FSM • Add Moving State • Input > Get Axis – Transform > Translate • Or Get Axis Vector – Map to Plane • Order of actions is important • Double line button to toggle – Constant values – Variables

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Follow Camera • Add FSM to Camera • Smooth Follow Action • Target to player • Set Damping

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Character Tips • Capsule collider • Freeze rotation axis – Avoid “falling over” • Default terrain map – Zero to 600 • Character controller vs Rigid Body

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Jumping • Idle State • Jumping state • jump event • Get Button Down action – Send jump event – Transition to Jumping • Add Force action • Transition back to Idle • Self / World space

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First Person View • Disable Smooth Follow Action • Set Parent action • Set the Camera’s Parent to player

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First Person Controls • Mouse Look action • Action must be on the player object, not the camera! • Uses airplane joystick view control by default • Sensitivity values – Negative Y for traditional controls

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Icon Display • “Gizmos” dropdown – Resize – Disable • Playmaker GUI object

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Fade In / Out • Add action to camera • Set Color and Time • Event when completed – Reload level – Game over screen

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Audio Actions • Play Sound • Audio Play – One Shot Clip • Other actions – Mute – Pause – Stop – Play random – Set pitch, – Set volume

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Contact • Twitter: @GaTechGrad • Web: levidsmith.com

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Getting Help • Playmaker Forums http://hutonggames.com/playmakerforum/index.php • Playmaker Tutorial Videos http://www.hutonggames.com/tutorials_game_design_with_playmaker.php • Playmaker Documentation https://hutonggames.fogbugz.com/default.asp?W1