Slide 208
Slide 208 text
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PhysicsScript : MonoBehaviour
{
//SetGravityにtrue/falseを渡すことで重⼒および物理⼲渉のOn/Offを切り替える
public void SetGravity(bool flag)
{
//重⼒のOn/Offを設定
gameObject.GetComponent().useGravity = flag;
//物理的な⼲渉のOn/Offを設定
gameObject.GetComponent().isKinematic = !flag;
}
}
Function to Switch On/Off Physics