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HOW THEY WORK BETTER
 TOGETHER Lean UX, Agile Development and User-Centered Design RAILSCONF 2014 CHICAGO, ILLINOIS JOHN ATHAYDE @boboroshi
 VP of DESIGN @ CARGOSENSE

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http://www.flickr.com/photos/michael-seljos/2073146716/

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EXPERIENCE MATTERS

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WHAT ISUX? (USER EXPERIENCE)

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“ the effectiveness, efficiency and satisfaction with which specified users achieve specified goals in particular environments”

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JAKOB NIELSEN

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THE PROMPTNESS WITH WHICH USERS LEARN TO USE SOMETHING

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THE EFFICIENCY THEY ATTAIN WHILE
 MAKING USE OF IT

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REMEMBER HOW TO USE IT HOW EASY IT IS 
 FOR THEM TO

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ERROR- PRONE IT IS HOW

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LEVEL OF
 SATISFACTION THEY ATTAIN FROM USING IT

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EXPERIENCE OF MANY YEARS

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(and many misteaks) mistakes

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PROCESSES & METHODS OF USER EXPERIENCE DESIGN

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WATERFALL (DON’T GO CHASIN’)

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Define → Design → Develop → Test → Deploy Design

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DELIVERABLES!

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“But, we’re ‘Agile’!”

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DESIGN DEVELOP QA PRODUCT

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“Instead of relying on a hero designer to divine the best solution from a single point of view, we use rapid experimentation and measurement to learn quickly how well our ideas meet our goals.” —Jeff Gothelf (author of Lean UX)

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“LEAN UX” THE OVERUSED AND MISUNDERSTOOD

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DESIGN THINKING AGILE PROCESS LEAN STARTUP

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“[Design thinking is] innovation powered by … direct observation of what people want and need in their lives and what they like or dislike about the way particular products are made, packaged, marketed, sold, and supported.” —Tim Brown, CEO of IDEO

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“[It’s] a discipline that uses the designer’s sensibility and methods to match people’s needs with what is technologically feasible and what a viable business strategy can convert into customer value and market opportunity.” —Tim Brown, CEO of IDEO

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AGILE THE WONDERFUL WORLD OF

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https://twitter.com/lissijean/status/458005886506520577 AS DEFINED BY DILBERT

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Individuals and Interactions over Processes and Tools,
 Working Software over Comprehensive Documentation,
 Customer Collaboration over Contract Negotiation, and
 Responding to Change over Following a Plan AGILE MANIFESTO (2001) http://www.agilemanifesto.org

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ORIENTEERING (YES, THERE’S A MERIT BADGE FOR THAT)

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https://www.flickr.com/photos/derelllicht/4784936818

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Find out where you are Shoot an azimuth and choose a target Walk to that target Repeat 1 2
 3 4

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https://www.flickr.com/photos/arcticwarrior/8694705014

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http://pragdave.me/blog/2014/03/04/time-to-kill-agile/ Find out where you are Take a small step towards your goal Adjust your understanding based on what you learned Repeat 1 2 3
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BUILD MEASURE LEARN

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“Lean UX is the practice of bringing the true nature of a product to light faster, in a collaborative, cross- functional way that reduces the emphasis on thorough documentation while increasing the focus on building a shared understanding of the actual product experience being designed.” —Lean UX

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http://www.quietaction.com/blog/what-customers-are-you-creating.html PERSONAS

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Front Line Consumer Advocate (CA) TITLE Consumer Advocate (CA) ROLE Individual who is the general system user, interacting with customers via phone and email (and eventually chat) to resolve support issues that customers have with LivingSocial, it’s deals, or it’s merchants. JOB TASKS • Answer phone • Create and manage cases • Issue refunds • Resolve customer issues GOALS, FEARS, AND ASPIRATIONS • Meet daily quota (fear of not meeting quota) • Working on projects by accomplishing high close rate • Fear of customer anger especially w/r/t refund policy • Avoiding mandatory overtime by meeting their quotas and closing cases more quickly COMPUTER SKILLS, KNOWLEDGE, AND ABILITIES • Wide range of ability and knowledge. • Needs to be able to use a browser, answer the phone in a professional manner • Able to multi-task and keep critical information correctly in their heads • Ability to get trained on the tools (currently SalesForce, phone system) GROUP SIZE AND INFLUENCE This is currently the largest group at 130 individuals (not including senior CAs but including international users) MEANS OF COMMUNICATION SalesForce chatter, team meetings with team leads, IM/GoogleTalk, email. INTERNAL TOOLS: CSR PERSONAS 3

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PARALLEL WORKING IN

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THE FIRST CLIENT MEETING FLOWS DOMAIN OBJECTS DESIGNER DEVELOPER USABILITY FUNCTIONALITY

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SKETCH & BUILD SIMULTANEOUSLY

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http://www.pbs.org/idealab/2013/01/a-look-behind-designing-the-state-decoded002/

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http://www.pbs.org/idealab/2013/01/a-look-behind-designing-the-state-decoded002/

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BIG PICTURE PROTOTYPING AND THE

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http://johnnyholland.org/2009/01/book-review-mental-models/

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DETAILED CONCEPT MOCKUPS

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“YOU DO REALIZE THAT’S 18 MONTHS OF WORK, RIGHT?” —AARON BATALION, THEN CTO of LIVINGSOCIAL

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DETAILED CONCEPT MOCKUPS

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FIX THE PAIN POINTS WHILE YOU REBUILD

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JUST IN TIME THE INTENSITY OF

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BIG PICTURE DESIGN PROCESS 1

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APPLY THE DESIGN 2

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CODIFY INTO A LIVING STYLEGUIDE 3

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REVISE AS YOU GO 4

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UX TIMELINE OF A J.I.T. PROJECT INITIAL DESIGN PUSH DESIGN RUSHES UX JOINS STYLING/BUILD

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CASE STUDY #1

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WILDE

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CASE STUDY #2 VARIOUS CLIENTS

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SKETCH INTERACTIONS, NOT SCREENS

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BUILDING OUT
 YOUR LIVING
 STYLEGUIDE

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CASE STUDY #3

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MAD DASH THE

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BIG PICTURE 
 DESIGN PROCESS 1 2 3 4 APPLY THE
 DESIGN CODIFY INTO A
 LIVING STYLEGUIDE REVISE AS 
 YOU GO

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ISSUES

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ISSUE: 
 DESIGN DRIFT

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ISSUE: 
 DESIGNER
 FRUSTRATION

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CELEBRATE RELEASES

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MAKE TIME TO DREAM

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ISSUE: 
 PMO/PRODUCT

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IN THE DARK IT’S DIFFICULT TO SEE

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“SO WE NEED TO BUILD THIS COMPLEX THING 
 & WE ARE GOING TO WING IT”

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“I WANT YOU TO 
 FOCUS SO I’M ONLY GOING TO TELL YOU ABOUT THIS SPRINT’S FUNCTIONALITY.”

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“WE’RE NOT 
 GOING
 TO TACKLE 
 THAT UNTIL 
 PHASE II”

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ISSUE: 
 FORGETTING THE USERS HALP

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“DEAR GOD, 
 WHAT IS THAT THING!?”

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THE 
 GREAT REWRITE

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UX TIMELINE OF A J.I.T. PROJECT INITIAL DESIGN PUSH DESIGN RUSHES UX JOINS STYLING/BUILD EXISTING SYSTEM FIXES (Modified)

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INVOLVE SUBJECT MATTER EXPERTS

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ISSUE: 
 USER TESTING IS HARD

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GO 
 GUERRILLA

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http://www.uxbooth.com/articles/the-art-of-guerilla-usability-testing/

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What do you make of this? What would you do here? How would you do [that]? http://www.uxbooth.com/articles/the-art-of-guerilla-usability-testing/

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ISSUE: 
 MULTIPLE DEVICES

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BUT 
 DOES IT RESPOND?

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PLAN TIME TO DO CLEANUP/ RESPONSIVE

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SO WHAT SHOULD
 WE DO?

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GEAR UP

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PAPER, PENCILS, PENS 1 2 3 4 WHITEBOARD PHONE WITH CAMERA YOUR CODING TOOLS

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AGILE IS DEAD long live agility http://pragdave.me/blog/2014/03/04/time-to-kill-agile/

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MEASURE 
 ALL THE
 THINGS

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LOVE YOUR USERS

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SECURE QUICK
 WINS

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ENGINEER PRODUCT MANAGER ENGINEER PROJECT MANAGER ENGINEER FRONT END ENGINEER ENGINEER UX/UI NO MORE
 SILOS QA UX RESEARCH

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PULL REQUEST WORKFLOW

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REUSABLE DESIGN SOLUTIONS

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DEVELOPERS: LEARN UX

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DESIGNERS: LEARN 
 TO CODE

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FORGIVE. http://dish.andrewsullivan.com/2014/04/19/killing-the-beautiful-thing-in-your-imagination/

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BUILD THE APP 
 YOU CAN BUILD TODAY

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climb the mountain.

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THANK YOU UX/SCSS/Rails Front-End Pairing: airpair.me/boboroshi @boboroshi [email protected] AthaydeWilliamsRailsView BOOK CODE FOR 25% OFF AT www.pragprog.com/titles/warv: