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Rebecca Torbochkin | @torbochkina | scarletinteractive.com | Slides: goo.gl/9lwAUR Note: A few GIFs of mild / non-graphic / cartoony violence (< 5)

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Gaming peripheral? @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Yeah, maybe. @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Clinical trials have shown games lead to… •Reduced depression + anxiety •Better real-life cooperation skills •Improved eyesight •Greater determination and resiliency MORE: Jane McGonigal: The game that can give you 10 extra years of life http://www.ted.com/talks/jane_mcgonigal_the_game_that_can_give_you_10_extra_years_of_life @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Relieve pain better than morphine

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Research by and copyright copyright Hunter Hoffman, University of Washington: https://www.hitl.washington. edu/projects/vrpain/ Images copyright NBC News: http://www.nbcnews.com/vi deo/rock-center/49849152 @torbochkina | slides: goo.gl/9lwAUR | #ias16

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@torbochkina | slides: goo.gl/9lwAUR | #ias16

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But we should probably come back down to earth

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@torbochkina | slides: goo.gl/9lwAUR | #ias16

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Learn how to use dangerous machinery @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Teach kids history and science @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Redo your kitchen! @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Hang out with friends long distance @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Meet new ones @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Meet new ones @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Get a workout @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Create art @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Travel to other places @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Visit Tuscany @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Impossible places @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Impossible places @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Watch movies @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Watch esports @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Command virtual armies @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Evade and fight off robots @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Visualize large datasets @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Conquer other galactic nations @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Become a space pirate @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Who knows what you can do @torbochkina | slides: goo.gl/9lwAUR | #ias16

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And right now you’re like… @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Or maybe you’re like: @torbochkina | slides: goo.gl/9lwAUR | #ias16

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What even is Virtual Reality? @torbochkina | slides: goo.gl/9lwAUR | #ias16

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An illusion @torbochkina | slides: goo.gl/9lwAUR | #ias16

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A trick that your brain believes @torbochkina | slides: goo.gl/9lwAUR | #ias16

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IT FEELS REALLY REAL! @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Main systems • Mobile | Google Cardboard, Samsung GearVR • Immersive | Oculus Rift, HTC Vive • Console | PlayStation VR @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Virtual Reality right now consists of: COMPUTER SPACE HEAD MOUNTED DISPLAY INPUT TRACKING HEAD, HANDS, FEET, SEAT, ETC. @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Why now? @torbochkina | slides: goo.gl/9lwAUR | #ias16

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60s: Ivan Sutherland’s “Ultimate Display” @torbochkina | slides: goo.gl/9lwAUR | #ias16

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3D + Haptic + Audio + Interaction or “a room within which the computer can control the existence of matter” @torbochkina | slides: goo.gl/9lwAUR | #ias16

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60s: Flight simulators of Thomas Furness @torbochkina | slides: goo.gl/9lwAUR | #ias16

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1980s: Jaron Lanier’s visual programming lab @torbochkina | slides: goo.gl/9lwAUR | #ias16

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1990s: Nintendo + SEGA @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Palmer Luckey @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Palmer Luckey @torbochkina | slides: goo.gl/9lwAUR | #ias16

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This is a medium @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Print | Radio | TV | Film | Internet @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Difference between AR + VR • Augmented = Overlaid on reality = Google Glass • Virtual = Different world • Similar UI patterns • Potentially very different usage environment @torbochkina | slides: goo.gl/9lwAUR | #ias16

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What does VR mean for us as designers? @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Physical UX @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Industrial Design @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Design of Environments @torbochkina | slides: goo.gl/9lwAUR | #ias16

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<3 Generalism @torbochkina | slides: goo.gl/9lwAUR | #ias16

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What does VR mean for us as information architects? @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Site maps IA = Search Wireframes Labeling Content Models Controlled Vocab Hierarchy Taxonomy Topology Navigation @torbochkina | slides: goo.gl/9lwAUR | #ias16 Organization Schemes

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Site maps IA = Search Wireframes Labeling Content Models Controlled Vocab Hierarchy Taxonomy Topology Navigation @torbochkina | slides: goo.gl/9lwAUR | #ias16 Organization Schemes

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IA is built around the idea of a page @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Relationships between pages A favorite I still find myself referring to: Visual Vocab via Jesse James Garrett http://www.jjg.net/ia/visvocab/

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No content

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Layout inside pages @torbochkina | slides: goo.gl/9lwAUR | #ias16

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But in VR… @torbochkina | slides: goo.gl/9lwAUR | #ias16

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There is no page. @torbochkina | slides: goo.gl/9lwAUR | #ias16

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• http://www.jjg.net/ia/visvocab/

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There’s not really any screen. @torbochkina | slides: goo.gl/9lwAUR | #ias16

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• http://www.jjg.net/ia/visvocab/

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There’s not even any corners. @torbochkina | slides: goo.gl/9lwAUR | #ias16

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• http://www.jjg.net/ia/visvocab/

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So how do we structure the information that the user needs? @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Where are we going to put all this stuff?!??! @torbochkina | slides: goo.gl/9lwAUR | #ias16

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• http://www.jjg.net/ia/visvocab/

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We’re still figuring that out. @torbochkina | slides: goo.gl/9lwAUR | #ias16

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IA of most early experiences + demos: A room or A world You’re in a VR ROOM! LOOK! WHOA!!!!! @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Tuscany @torbochkina | slides: goo.gl/9lwAUR | #ias16

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A little more, but still very simple (no or 1 menu) Instructions Let’s get adjusted. How do we do this? OK, let’s go. Lobby Experience / Room @torbochkina | slides: goo.gl/9lwAUR | #ias16

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I Expect You to Die @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Guided Meditation for VR Instructions Lobby World World World @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Starting to get a little more complex @torbochkina | slides: goo.gl/9lwAUR | #ias16

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More complex: Air Mech Main Menu Lobby + Title Screen Game Settings @torbochkina | slides: goo.gl/9lwAUR | #ias16

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More complex: Air Mech

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More complex: Air Mech

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More complex: Air Mech

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More complex: Air Mech

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More complex: Air Mech

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More complex: Air Mech

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More complex: Air Mech

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More complex: Air Mech

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More complex: Air Mech

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Wanna get a little crazy….?

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Fantastic Contraption World Almost like a real functional piece of software or something. MENU WORLD Your Saved Contraptions Online Contraptions Friends’ Contraptions Exit Current Contraption @torbochkina | slides: goo.gl/9lwAUR | #ias16

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@torbochkina | slides: goo.gl/9lwAUR | #ias16

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@torbochkina | slides: goo.gl/9lwAUR | #ias16

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@torbochkina | slides: goo.gl/9lwAUR | #ias16

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@torbochkina | slides: goo.gl/9lwAUR | #ias16

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@torbochkina | slides: goo.gl/9lwAUR | #ias16

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Hat world = Save as… @torbochkina | slides: goo.gl/9lwAUR | #ias16

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@torbochkina | slides: goo.gl/9lwAUR | #ias16

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@torbochkina | slides: goo.gl/9lwAUR | #ias16

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@torbochkina | slides: goo.gl/9lwAUR | #ias16

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@torbochkina | slides: goo.gl/9lwAUR | #ias16

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@torbochkina | slides: goo.gl/9lwAUR | #ias16

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@torbochkina | slides: goo.gl/9lwAUR | #ias16

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Toolbar > Cat @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Toolbar > Cat @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Toolbar > Cat @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Toolbar > Cat, Pet @torbochkina | slides: goo.gl/9lwAUR | #ias16

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@torbochkina | slides: goo.gl/9lwAUR | #ias16

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@torbochkina | slides: goo.gl/9lwAUR | #ias16

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@torbochkina | slides: goo.gl/9lwAUR | #ias16

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@torbochkina | slides: goo.gl/9lwAUR | #ias16

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Exit > Burrito http://www.jjg.net/ia/visvocab/ @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Exit > Burrito http://www.jjg.net/ia/visvocab/ @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Create Shape or New = Gesture @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Menu, tied to Fingers @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Menu, tied to Arm @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Movement + WASD > Teleport http://www.gamasutra.com/view/news/266687/Do_the_locomotion_How_VR_devs_are_expanding_the_virtual_space.php @torbochkina | slides: goo.gl/9lwAUR | #ias16

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A little more practical? How ‘bout shopping.

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Oculus Store

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Categories, Paging @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Categories, Paging @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Paging doesn’t really scale @torbochkina | slides: goo.gl/9lwAUR | #ias16

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This isn’t exactly shoe shopping, though. @torbochkina | slides: goo.gl/9lwAUR | #ias16

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What if we want to go that far? @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Does that even make sense? @torbochkina | slides: goo.gl/9lwAUR | #ias16

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@torbochkina | slides: goo.gl/9lwAUR | #ias16

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@torbochkina | slides: goo.gl/9lwAUR | #ias16

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@torbochkina | slides: goo.gl/9lwAUR | #ias16

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@torbochkina | slides: goo.gl/9lwAUR | #ias16

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Customized @torbochkina | slides: goo.gl/9lwAUR | #ias16

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No inventory cost No returns @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Infinite selection @torbochkina | slides: goo.gl/9lwAUR | #ias16

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As large as we can make navigable @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Browse for any book @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Still walk the shelves @torbochkina | slides: goo.gl/9lwAUR | #ias16

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But no waiting in line to check out! @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Filter the bookstore @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Books are particularly suited to this But could be anything @torbochkina | slides: goo.gl/9lwAUR | #ias16

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That said, there are some problems. @torbochkina | slides: goo.gl/9lwAUR | #ias16

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@torbochkina | slides: goo.gl/9lwAUR | #ias16

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There’s a lot of work to do for UX + IA @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Exactly what inputs should you support? @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Exactly what inputs should you support? • HTC Vive Controllers • Xbox Gamepad • Oculus Remote • Oculus Touch • Leap Motion • One button on Gear or Cardboard • Flight stick?! • More…. @torbochkina | slides: goo.gl/9lwAUR | #ias16

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What form of UIs will work best in VR for you? @torbochkina | slides: goo.gl/9lwAUR | #ias16

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What form do they take? • 2D panel? • 3D controller? • 3D interactive object • Something else? @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Where do we anchor UIs? @torbochkina | slides: goo.gl/9lwAUR | #ias16

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Where do we anchor UIs? • Air? • Wall? • Ground? • In a dashboard? • On a physical object? • Character? • No “UI” at all @torbochkina | slides: goo.gl/9lwAUR | #ias16

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How do we collaborate? @torbochkina | slides: goo.gl/9lwAUR | #ias16

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How do we collaborate? • In 3D – Unity, 3D environments, physical models • Establish vocabulary • Lots of iteration • Lots of user testing

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How do we keep experiences comfortable?

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Not making people sick • High latency and performance • Minimize moving cameras outside of user control • Noses + vehicle frames • Design for comfort • Seated experiences • Teleportation • Clear content warnings @torbochkina | slides: goo.gl/9lwAUR | #ias16

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It’s easy to overdose on hype.

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Enormous potential + creativity

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With great power…

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Thank you @torbochkina slides: https://goo.gl/9lwAUR game: astralshard.com consulting: scarletinteractive.com @torbochkina | slides: goo.gl/9lwAUR | #ias16

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References • Research on the positive effects of games: • http://www.ted.com/talks/jane_mcgonigal_the_game_that_can_give_you_10_extra_years_of_life • https://www.superbetter.com/ • https://janemcgonigal.com/ • Bullet Train: http://www.theverge.com/2015/9/24/9392659/bullet-train-oculus-touch-epic-games-virtual- reality • Gifs of Valve HTC Vive Demo / Launch videos: http://www.techinsider.io/what-virtual-reality-looks-like-photos- 2016-4 | Video itself: https://www.youtube.com/watch?v=qYfNzhLXYGc • Industrial training: http://www.virtalis.com/media/galleries/?tags=training • Ikea VR Experience: http://store.steampowered.com/app/447270/ • Oculus Toybox gif: http://www.huffingtonpost.com/sophia-dominguez/what-happened-at-oculus- c_b_8234326.html • Van Gogh world: The Night Café, by Borrowed Light VR • Eve Valkyrie space game gif: http://kotaku.com/one-wild-occasionally-nauseating-week-of-virtual-reali- 1767442615

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References • Woman next to man using Leap Motion Gif https://medium.com/@downtohoerth/i-love-vr-but-hundreds-of- thousands-of-people-think-i-hate-it-5a3e803ea3e0#.kb3sj3v0r • Child falling using Vive: http://www.theverge.com/2016/3/10/11196388/virtual-reality-table-gif • Samsung Gear VR Users: via Austin Evans BIT.LY/1QJZTKG • VR History: http://www.vrs.org.uk/virtual-reality/history.html • VR History: http://www.theatlantic.com/technology/archive/2016/03/virtual-reality-is-just-television-for-the- computer-junkie/475632/ • VR History: http://www.theverge.com/a/virtual-reality/ • Images of Palmer Luckey: http://www.smithsonianmag.com/innovation/how-palmer-luckey-created-oculus-rift- 180953049/?all • Oculus prototype images: https://forums.oculus.com/community/discussion/7544/listing-of-all-oculus-rift- versions • Oculus protoype images: http://arstechnica.com/gaming/2012/09/virtual-realitys-time-to-shine-hands-on- with-the-oculus-rift/ • VR Icons via Noun Project, designers names on images themselves • Matrix images: http://www.nowverybad.com/the-matrix-1999/

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References • Visual Vocab by Jesse James Garret http://www.jjg.net/ia/visvocab/ • World of Warcraft screenshot: BIT.LY/1KKJ6KT • GUIDEDMEDITATIONVR.COM • Airmech gameplay video: https://www.youtube.com/watch?v=8r6jI9Xp0fY • VRDC Fantastic Contraption ”Menus Suck” by Colin Northway: http://www.gdcvault.com/play/1023668/Menus • About Fantastic Contraption Trailers: http://vrscout.com/projects/fantastic-contraption-htc-vive-mixed- reality/ • Fantastic Contraption playthrough https://www.youtube.com/watch?v=FG7r2D02Qz0 • Teleporting Interactions: http://www.gamasutra.com/view/news/266687/Do_the_locomotion_How_VR_devs_are_expanding_the _virtual_space.php • eVRydayVR CV1 Oculus Home Walkthrough: https://www.youtube.com/watch?v=emO-eUL2YP4