By Chuah Kee Man
CLM5064
The Fundamentals
of Gamification
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What is a game?
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A game is a rule-based system with quantifiable
outcomes, where different outcomes are
assigned different values, the player exerts
effort in order to influence the outcomes.
(Zichermann, 2011)
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What is Gamification?
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the use of game design elements in non-game
contexts
(Deterding et al., 2011)
the use of any kind of affordances that contribute
to gameful experiences
(Huotari & Hamari, 2012)
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Some Non-Game Contexts
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(Deterding et al., 2011)
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Gamified.UK
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Serious Games Gamification
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(Schell, 2008)
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• Leader boards
• Achievement badges
Progress bar
• Avatars
• Virtual currency
• Challenges
• Unique rewards
Typical Game Elements
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The success of gamification in learning is driven
by the power of the concept that it is based on.
An effective gamification concept is one that:
• Captures (and retains) learners’
attention.
• Challenges them.
• Engages and entertains them.
• Teaches them.
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Fun from games arises out of
mastery.
It arises out of comprehension.
It is the act of solving puzzles
that makes games fun.
With games, learning is the drug.
~Raph Koster
The Fundamentals of Gamification
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Examples of Gamification
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Examples of Gamification
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Examples of Gamification
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Gamification in Learning
course requirements
course regulations
assignments
grades
passing course
game objectives
game rules
Quests, challenges
XP, points, special
winning the game
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Gamified Learning Design
Two Modes:
1. Complete gamification, wherein:
Contextual tasks or concepts that are
overlaid on the learning content.
2. Partial gamification (notably as progression
in course assessments)