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  DESIGN SYSTEMS  FLUXIBLE, TORONTO SEPTEMBER 21, 2017 @BENNOLOEWENBERG

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@BennoLoewenberg  BUTTON  even “simple” things can become complicated

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Danger DANGER Danger Danger Positive Good Positive positive Source: Richard Saunders This Not this

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Source: Dominic McPhee

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Source: David Roessli website investors shop mobile app

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  DIVERSE CLUTTER  Source: open device lab Helsinki Products, Platforms, Devices

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“HISTORICALLY GROWN” @BennoLoewenberg Code, Tech, Design, Org

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  UX & DESIGN DEBT  – Lots of people and tools involved – Little-to-no testing (technical and UX) – Minimal-to-no documentation or specification – Disparate components across all lines of business @BennoLoewenberg

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  COSTLY CHAOS  – Time – Focus – Brand - Money – Engagement – Value and quality – Customer satisfaction @BennoLoewenberg

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@BennoLoewenberg   UI-ELEMENTS DETERMINE    IF & HOW FUNCTIONS CAN BE USED 

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  EU SHOWER TAP  @BennoLoewenberg any amount of water at any temperature can be chosen …

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  US/CA SHOWER FAUCET  @BennoLoewenberg … easier to use, but limited set of choices (just a bit of hot water connot be selected)

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  MULTI-SCREEN & OMNI-CHANNEL  UI design becomes increasingly important for products and services. UX determines the value of digital offerings and is their key differentiator . @BennoLoewenberg

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 GOALS  + Design debt reduction (cohesive brand & UX) + More focus on UX & specialties (no redundancies) + Speeding up the processes (design, handover, code) + Increasing business value (maintainability, scalability) @BennoLoewenberg

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Alta, Ant, Apex, Axiom, Backpack, Binary, Blueprint, Boundless, Build, Canvas, Carbon, Chameleon, Cirrus, Clarity, Cosmos, DressCode, Fabric, Feelix, Fiori, Fleet, Fluent, Garden, Gel, Glue, Gravity, Grommet, Harmony, Honeycomb, Kotti, Lightning, Material, Mind, Nachos, Northstar, Nova, Opattern, Origami, PatternFly, Photon, Plasma, Polaris, Predix, Primer, Purple, Rizzo, Scooter, Show- Car, Solar, Solid, SolidWork, Spark, Spectrum, Stacks, ingWorx, Uniform, Unity, Quik, Vanilla … @BennoLoewenberg   DESIGN SYSTEMS 

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@BennoLoewenberg  DEFINITION    OF A DESIGN SYSTEM 

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 DE-TERMINATION  Design System ≠ Style Guide Design System ≠ Pattern Library Design System ≠ System Design @BennoLoewenberg read: does NOT equal

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Source: Nathan Curtis (commented)

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 INTERPLAY  + Blueprint for baseline UI and interaction patterns + Rules defining the interplay of technological and visual components for consistent UX + Codify a system to encourage re-use across products for a cohesive UX Source: Emily Maxie

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 FACILITATION  + Standardisation of basics frees up to focus on e. g. research, inspiration for new concepts, handoff process, holistic view on features and their impact to the system. + Structure for the foundation of all products and product versions, without requiring a lot of efford each time. @BennoLoewenberg

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 ANATOMY    OF MODULAR DESIGN  @BennoLoewenberg

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Source: Hidde de Vries (commented) Design system

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  INSTEAD OF FIXED LAYOUTS …  @BennoLoewenberg

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  … FLEXIBLY USABLE ELEMENTS  @BennoLoewenberg

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@BennoLoewenberg  ADAPTABILITY  Designing for modules and their interplay in different screens, not static pages. Design for change of products, platforms and user-related affordances.

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  INTERRELATED INDEPENDENT PARTS  @BennoLoewenberg (aft. Diana Mounter) Element Component Page layout Interaction model

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  DESIGN TOKENS  @BennoLoewenberg (aft. Jina Anne) NO hard coded values

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@BennoLoewenberg (aft. Sophia Voychehovski Prater)  RESPONSIVE  Teaser box Search results grid Landing page

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@BennoLoewenberg (aft. styltil.es)  THEMABLE  LOGO LOGO LOGO Partner Site Product B Product A

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@BennoLoewenberg  COMPOSITION    OF A DESIGN SYSTEM 

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SOME RESOURCES @BennoLoewenberg STYLE GUIDE & PATTERN LIB   MANY “DESIGN SYSTEMS” 

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Source: Jeremy Keith

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@BennoLoewenberg most important HOW TO USE HOW TO USE HOW IT LOOKS & SOUNDS MADE TO USE

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@BennoLoewenberg most important HOW TO USE GUIDELINES STYLE & PATTERNS DES & DEV RESOURCES

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BUILDING BLOCKS (STYLE GUIDE) Color Pallettes Typographic Scales Grid Definitions Icons & Assets UI PATTERNS (LIBRARY) Elements Components Modules Templates RULES (GUIDELINES) Design Principles Implementation Guidelines Editorial Guidelines @BennoLoewenberg (aft. UXpin)

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@BennoLoewenberg (aft. Dominic McPhee) STYLE GUIDE PATTERN LIBRARY Design Language Making it real PRINCIPLES DOCUMENTATION LIVING STYLEGUIDE UI & UX KITS major success factor GOVERNANCE

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@BennoLoewenberg  EXAMPLES    OF DESIGN SYSTEMS 

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@BennoLoewenberg HOW IT LOOKS

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 STYLEGUIDE  Source: Atlassian Design

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 STYLEGUIDE  Source: Atlassian Design

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  PATTERN LIBRARY  Source: IBM Carbon

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  PATTERN LIBRARY  Source: IBM Carbon

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  ANIMATION GUIDELINES  Source: Google Material Design

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Source: Google Material Design   ANIMATION GUIDELINES 

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HOW TO USE @BennoLoewenberg HOW TO USE

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  DESIGN PRINCIPLES  Source: Apple Human Interface Guidelines (commented)

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  DESIGN PRINCIPLES  Source: Apple Human Interface Guidelines (commented)

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Source: SAP Fiori   UX GUIDELINES 

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Source: SAP Fiori   UX GUIDELINES 

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Source: Shopify Polaris   CONTENT GUIDELINES 

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Source: Shopify Polaris   CONTENT GUIDELINES 

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@BennoLoewenberg MADE TO USE

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  LIVING STYLEGUIDE  Source: Salesforce Lightning

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  LIVING STYLEGUIDE  Source: Salesforce Lightning

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  UI KITS  Source: Material Design Themer – Sketch Library

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  PROTOTYPING KITS  Source: SAP Fiori – Axure Widgets

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Source: Facebook Design – Sound Files   MEDIA ASSET KITS 

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@BennoLoewenberg  CREATING    A DESIGN SYSTEM 

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  BIG PICTURE  + Establish a baseline framework + Care for company-wide awareness of it and its use + Institute a global design and development tool set + Implement a “single source of truth” across all LOBs + Constanly review and maintain the design system @BennoLoewenberg

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Source: Nathan Curtis   DEFINED WORKFLOW 

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 INITIATION  1. Element audit 2. User research and features determination 3. Object-repository identification 4. Minimum viable design system 5. Pilot project (reference design showcase) @BennoLoewenberg

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  AUDIT & REPOSITORY  Source: Design System Worksheet – Nathan Curtis

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  LITTLE STEPS  Start small core elements & assets everyone can understand & use Make it usable tokenize design options & showcase pages & elements Use it prioratize it, conduct design clinics, demos & audits to foster design & development convergence Source: Nathan Curtis

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@BennoLoewenberg  ASPECTS    OF A DESIGN SYSTEM 

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 PRODUCT  It is NOT a simple side project ! A design system is a full-blown product serving other software products. It significantly influences the quality of the products, that are built with it and therefore is a success factor @BennoLoewenberg

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  SUCCESS FACTORS  A design system needs strategy and resources as every “regular” product. For it’s successful realisation many participants need to contribute to it. Designers and developers will keep supporting it , only if they have ownership of the design system. @BennoLoewenberg

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  NEVER DONE  It is NOT a one-off ! To keep a design system alive, relevant, it constantly needs to be maintained . The bigger it grows, the shorter the cycles need to be for checking its affordances, quality and updating it . @BennoLoewenberg

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@BennoLoewenberg (aft. Ken Skistim)  BALANCE  Flexibility Consistency Design System Create everthing from scratch Only use what comes in-the-box

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@BennoLoewenberg (aft. Firefox Photon)  BALANCE  Similarity Platform Product Familiarity 0 Design System Bad Usability No Brand

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  SCALING UX  Design Systems are a way to make UX tangible to teams and to make brand values actionable . @BennoLoewenberg

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  BENNOLOEWENBERG   LINKEDIN / XING / TWITTER  @ Design Sprint