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Welcome @aduroguy #agileUX

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DESIGN IN AGILE @aduroguy #agileUX

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HOLISTIC USER EXPERIENCE IN AN AGILE ENVIRONMENT @aduroguy #agileUX

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I DESIGN @aduroguy #agileUX

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U DESIGN @aduroguy #agileUX

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DISNEY IS ONE OF THE ONLY PLACES THAT I AM HAPPY TO GO BROKE @aduroguy #agileUX

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“WE ARE USED TO AMAZING DESIGN” @aduroguy #agileUX

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WHAT MAKES THEM GREAT? @aduroguy #agileUX

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THE EXPERIENCE MATTERS @aduroguy #agileUX

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TO CARE ABOUT THE EXPERIENCE IS TO CARE ABOUT PEOPLE @aduroguy #agileUX

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“I’M DOING THIS BECAUSE I WANT TO DO IT BETTER” @aduroguy #agileUX –WALT DISNEY

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DESIGN IN AGILE @aduroguy #agileUX

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2 PROBLEMS @aduroguy #agileUX

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1. DEFINITION OF DESIGN 2. THE “DESIGN” EQUATION @aduroguy #agileUX

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1 @aduroguy #agileUX

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DEFINE “DESIGN” @aduroguy #agileUX

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CONCEIVE AND PLAN OUT IN MIND, TO HAVE AS A PURPOSE, TO DEVISE FOR A SPECIFIC FUNCTION OR END @aduroguy #agileUX

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CREATIVE PROBLEM SOLVING @aduroguy #agileUX

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2 @aduroguy #agileUX

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THE EQUATION IS WRONG @aduroguy #agileUX

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BUSINESS TECH AGILE @aduroguy #agileUX

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VIABILITY (BUSINESS) FEASIBILITY (TECH) AGILE @aduroguy #agileUX PAINFUL

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“AGILE” DESIGN COMPLAINTS 1. LACK OF VISION AND HOLISTIC STRATEGY. 2. FOCUSES ONLY ON MICRO DESIGN. 3. ENGINEERING DRIVEN. 4. NOT MEANT TO ASK WHY BUT TO SOLVE HOW. 5. NO TIME TO GET AWAY AND THINK. @aduroguy #agileUX

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BIG D @aduroguy #agileUX

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VIABILITY (BUSINESS) FEASIBILITY (TECH) AGILE @aduroguy #agileUX

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DESIGN THINKING @aduroguy #agileUX

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“Design thinking is a human-centered approach to innovation that draws from the designer's toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.” —Tim Brown, president and CEO IDEO @aduroguy #agileUX

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VIABILITY (BUSINESS) FEASIBILITY (TECH) AGILE @aduroguy #agileUX

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VIABILITY (BUSINESS) FEASIBILITY (TECH) DESIGN THINKING @aduroguy #agileUX DESIRABILITY (DESIGN) DELIGHTFUL

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FEASIBLE VIABLE DESIRABLE @aduroguy #agileUX

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BUT WAIT THERE’S MORE... @aduroguy #agileUX 3 Easy Payments of $19.99!

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GOOD PRODUCT/SERVICE DESIGN 1. REMOVES BUSINESS AMBIGUITY. 2. DECREASES RE-WORK. 3. LEADS TO BETTER CODE. 4. CREATES A BETTER PRODUCT SOONER. 5. INCREASES TEAM MORAL AND TEAM OWNERSHIP. @aduroguy #agileUX

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“I CAN’T WAIT TO GET TO WORK AND BUILD SOMETHING NO ONE WANTS” @aduroguy #agileUX –NO ONE EVER

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CREATIVE PROBLEM SOLVING @aduroguy #agileUX

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HOW @aduroguy #agileUX

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1. PRINCIPLES, PATTERNS 2. PROCESS @aduroguy #agileUX

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1 @aduroguy #agileUX

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PRINCIPLES & PATTERNS @aduroguy #agileUX

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MACRO & MICRO @aduroguy #agileUX

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PRODUCT VISION DESIGN PRINCIPLES HEURISTICS PATTERNS

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PRODUCT VISION DESIGN PRINCIPLES HEURISTICS PATTERNS MACRO MICRO UX UI

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MACRO AT THE PRODUCT LEVEL @aduroguy #agileUX

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DESIGNERS MUST BE ALLOWED TO ASK WHY IN THE PROCESS @aduroguy #agileUX

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PRODUCT VISION MACRO UX @aduroguy #agileUX

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1. PRODUCT VISION 1. WHO THE TARGET CUSTOMER IS. 2. WHAT NEED THE PRODUCT WILL ADDRESS. 3. HOW IS IT UNIQUE? @aduroguy #agileUX

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TO BE THE MOST EFFICIENT, EASY TO USE CHECK EXCEPTION SYSTEM FOR OUR ASSOCIATES @aduroguy #agileUX

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WHEN I GROW UP I WANT TO BE… @aduroguy #agileUX

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1. PRODUCT VISION 1. DOESN’T DESCRIBE HOW. 2. WHERE WE ARE HEADED, NOT WHERE WE ARE. 3. ALIGNS WITH LARGER COMPANY MISSION. 4. MAKE IT MOTIVATING. 5. THINK BIG, BE BOLD. @aduroguy #agileUX

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PRODUCT VISION DESIGN PRINCIPLES MACRO UX @aduroguy #agileUX

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2. DESIGN PRINCIPLES 1. WHAT PRINCIPLES REFLECT OUR PRODUCT VISION? 2. HOW DO WE DESCRIBE THE PRODUCT’S EXPERIENCE? @aduroguy #agileUX

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THREE TO FIVE PRINCIPLES WORK DIRECTLY WITH THE BUSINESS GET KEY BUY IN STICK TO THEM, CITE THEM OFTEN ADJUST THEM WHEN NEEDED @aduroguy #agileUX

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2. DESIGN PRINCIPLES EXAMPLE 1. FLEXIBLE. 2. CONSISTENT. 3. EASY TO USE. @aduroguy #agileUX

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MICRO AT THE INTERACTION LEVEL @aduroguy #agileUX

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HEURISTICS MICRO UI @aduroguy #agileUX

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JAKOB NIELSEN 10 USABILITY HEURISTICS @aduroguy #agileUX

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EXPERIENCE DESIGNERS EQUIVALENT TO CODE QUALITY @aduroguy #agileUX

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3. HEURISTICS 1. Visibility of system status. 2. Match between system and the real world. 3. User control and freedom. 4. Consistency and standards. 5. Error prevention. 6. Recognition rather than recall. 7. Flexibility and efficiency of use. 8. Aesthetic and minimalist design. 9. Help users recognize, diagnose, and recover from errors. 10.Help and documentation. @aduroguy #agileUX

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3. HEURISTICS 1. USED DURING UX REVIEW. 2. USED TO CHECK INDIVIDUAL INTERACTIONS. 3. USED BY EVERYONE. 4. UX QUALITY CONTROL. @aduroguy #agileUX

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HEURISTICS PATTERNS MICRO UI @aduroguy #agileUX

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4. PATTERN LIBRARIES AND STYLE GUIDES @aduroguy #agileUX

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4. PATTERN LIBRARIES 1. THE OTHER UX DESIGNER. 2. NOT JUST FOR DESIGNERS. 3. MUST BE ACCESSIBLE TO EVERYONE. 4. NEED TO BE CURATED AND UPDATED. @aduroguy #agileUX

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PRODUCT VISION DESIGN PRINCIPLES HEURISTICS PATTERNS

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2 @aduroguy #agileUX

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THE AGILE DESIGN PROCESS @aduroguy #agileUX

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“PROCESS IS THE ENGINE OF QUALITY SERVICE” @aduroguy #agileUX –WALT DISNEY

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@aduroguy #agileUX INSPIRATION IDEATION IMPLEMENTATION EDIT FEATURE BRIEF NEW FEATURE OR IDEA INTRODUCED GET USER FEEDBACK & RE-EVALUATE NEXT MVP MINOR ENHANCEMENT IS INTRODUCED DELIVERY SPRINT GROOM WITH: BIZ, BA, TECH, UX REFINE ARTIFACTS & REVIEW WITH BUSINESS GROOM STORIES & REQUIREMENTS WITH BUSINESS SIZE STORIES FEATURE & SHELL STORY WRITING CONFIRM PRIORITY & FEATURE SIZE DESIGN WORKSHOP FEATURE BRIEF IDEA STATEMENT STEERING COMMITTEE PRIORITIZES & SIZES FEATURES BUSINESS HAS A NEW IDEA XL S ML

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@aduroguy #agileUX EDIT FEATURE BRIEF NEW FEATURE OR IDEA INTRODUCED GET USER FEEDBACK & RE-EVALUATE NEXT MVP MINOR ENHANCEMENT IS INTRODUCED DELIVERY SPRINT GROOM WITH: BIZ, BA, TECH, UX REFINE ARTIFACTS & REVIEW WITH BUSINESS GROOM STORIES & REQUIREMENTS WITH BUSINESS SIZE STORIES FEATURE & SHELL STORY WRITING CONFIRM PRIORITY & FEATURE SIZE DESIGN WORKSHOP FEATURE BRIEF IDEA STATEMENT STEERING COMMITTEE PRIORITIZES & SIZES FEATURES BUSINESS HAS A NEW IDEA XL S ML MACRO MICRO

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@aduroguy #agileUX INSPIRATION DESIGN WORKSHOP FEATURE BRIEF IDEA STATEMENT STEERING COMMITTEE PRIORITIZES & SIZES FEATURES BUSINESS HAS A NEW IDEA XL

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@aduroguy #agileUX IDEATION SIZE STORIES FEATURE & SHELL STORY WRITING CONFIRM PRIORITY & FEATURE SIZE DESIGN WORKSHOP S ML

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@aduroguy #agileUX IMPLEMENTATION DELIVERY SPRINT GROOM WITH: BIZ, BA, TECH, UX REFINE ARTIFACTS & REVIEW WITH BUSINESS GROOM STORIES & REQUIREMENTS WITH BUSINESS SIZE STORIES S ML

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@aduroguy #agileUX INSPIRATION IDEATION IMPLEMENTATION EDIT FEATURE BRIEF NEW FEATURE OR IDEA INTRODUCED GET USER FEEDBACK & RE-EVALUATE NEXT MVP MINOR ENHANCEMENT IS INTRODUCED DELIVERY SPRINT GROOM WITH: BIZ, BA, TECH, UX REFINE ARTIFACTS & REVIEW WITH BUSINESS GROOM STORIES & REQUIREMENTS WITH BUSINESS SIZE STORIES FEATURE & SHELL STORY WRITING CONFIRM PRIORITY & FEATURE SIZE DESIGN WORKSHOP FEATURE BRIEF IDEA STATEMENT STEERING COMMITTEE PRIORITIZES & SIZES FEATURES BUSINESS HAS A NEW IDEA XL S ML

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NOT MINI WATERFALL @aduroguy #agileUX

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@aduroguy #agileUX INSPIRATION DESIGN WORKSHOP FEATURE BRIEF IDEA STATEMENT STEERING COMMITTEE PRIORITIZES & SIZES FEATURES BUSINESS HAS A NEW IDEA XL

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FEATURE BRIEFS @aduroguy #agileUX

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DESCRIBES IN A ONE PAGE DOCUMENT AN OVERVIEW OF BUSINESS OBJECTIVES AND TARGET USERS OF A FEATURE @aduroguy #agileUX

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ANATOMY FEATURE BRIEF 1. FEATURE NAME. 2. OVERVIEW. 3. FEATURE OWNER. 4. OBJECTIVE AIM (3-5 BULLET POINTS). 5. ANY ASSUMPTIONS. 6. TARGET CUSTOMER/USER. aduro.us/resources/feature-brief.pdf

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IT’S NOT DESIGN IF IT’S NOT SOLVING PROBLEMS AND THE SUCCESS OF THAT CAN BE MEASURED @aduroguy #agileUX

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FEATURE BRIEF 1. ONE PAGE. 2. WHAT/WHY, NOT THE HOW. 3. INTENDED TO GUIDE THE DESIGN. 4. IS THE NORTH STAR. 5. UPDATE WHEN NEEDED (BE AGILE). @aduroguy #agileUX

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@aduroguy #agileUX IDEATION SIZE STORIES FEATURE & SHELL STORY WRITING CONFIRM PRIORITY & FEATURE SIZE DESIGN WORKSHOP S ML

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DESIGN WORKSHOPS @aduroguy #agileUX

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IN PERSON, HANDS ON, FACILITATED WORKSHOP USED TO UNDERSTAND CLIENT/STAKEHOLDER DESIGN PROBLEMS @aduroguy #agileUX

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DESIGN WORKSHOPS @aduroguy #agileUX

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SECRET SAUCE @aduroguy #agileUX

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NOT “JAD” @aduroguy #agileUX

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PARTICIPANTS 1. DESIGN. 2. DEVELOPMENT. 3. BUSINESS. 4. CONTENT STRAT. 5. MARKETING. 6. LEGAL. @aduroguy #agileUX

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DESIGN WORKSHOP 1. NOT ABOUT DESIGNING SCREEN OR COMING UP WITH A FINAL SOLUTION. 2. ABOUT GAINING SHARED UNDERSTANDING. 3. IN PERSON, HANDS ON. 4. HALF DAY, TO FULL DAY. 5. THE HIGH LEVEL DESIGN TO DEVELOP THE MVP. @aduroguy #agileUX

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@aduroguy #agileUX IMPLEMENTATION DELIVERY SPRINT GROOM WITH: BIZ, BA, TECH, UX REFINE ARTIFACTS & REVIEW WITH BUSINESS GROOM STORIES & REQUIREMENTS WITH BUSINESS SIZE STORIES S ML

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MVP @aduroguy #agileUX

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MDP @aduroguy #agileUX MINIMUM DESIRABLE PRODUCT

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@aduroguy #agileUX

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@aduroguy #agileUX FEASIBLE VIABLE DESIRABLE

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MVP 1. MUST BE MINIMUM DELIGHTFUL. 2. BUILD, MEASURE, LEARN, REPEAT. 3. VERTICAL SLICE, NOT HORIZONTAL. @aduroguy #agileUX

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@aduroguy #agileUX INSPIRATION IDEATION IMPLEMENTATION EDIT FEATURE BRIEF NEW FEATURE OR IDEA INTRODUCED GET USER FEEDBACK & RE-EVALUATE NEXT MVP MINOR ENHANCEMENT IS INTRODUCED DELIVERY SPRINT GROOM WITH: BIZ, BA, TECH, UX REFINE ARTIFACTS & REVIEW WITH BUSINESS GROOM STORIES & REQUIREMENTS WITH BUSINESS SIZE STORIES FEATURE & SHELL STORY WRITING CONFIRM PRIORITY & FEATURE SIZE DESIGN WORKSHOP FEATURE BRIEF IDEA STATEMENT STEERING COMMITTEE PRIORITIZES & SIZES FEATURES BUSINESS HAS A NEW IDEA XL S ML

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WHERE DO WE START? @aduroguy #agileUX

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BRINGING IT ALL TOGETHER @aduroguy #agileUX

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IT STARTS AND ENDS WITH THE TEAM @aduroguy #agileUX

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FEATURE TEAMS @aduroguy #agileUX

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CROSS FUNCTIONAL TEAMS 1. GET EVERYONE INVOLVED (DESIGN WORKSHOPS). 2. PROMOTE CROSS FUNCTIONAL PAIRING. 3. BREAK DOWN THE SILOS. 4. GET OUT OF THE BUILDING. 5. DESIGN/DEV ROCKSTARS DON’T WORK WELL. @aduroguy #agileUX

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EMBRACE AGILE @aduroguy #agileUX

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EMBRACE DESIGN @aduroguy #agileUX

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THE EXPERIENCE MATTERS @aduroguy #agileUX

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YEARS NOT MONTHS @aduroguy #agileUX

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WHERE DO WE START? 1. RECOGNIZE THE ENTIRE DESIGN PROCESS. @aduroguy #agileUX

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INSPIRATION IDEATION IMPLEMENTATION @aduroguy #agileUX

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WHERE DO WE START? 1. RECOGNIZE THE ENTIRE DESIGN PROCESS. 2. CREATE PRODUCT VISION AND DESIGN PRINCIPLES. @aduroguy #agileUX

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INSPIRE GREATNESS, THEN DESCRIBE IT WITH ADJECTIVES @aduroguy #agileUX

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WHERE DO WE START? 1. RECOGNIZE THE ENTIRE DESIGN PROCESS. 2. CREATE PRODUCT VISION AND DESIGN PRINCIPLES. 3. WRITE THE BRIEF, CONDUCT THE WORKSHOPS @aduroguy #agileUX

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GET EVERYONE DESIGNING IN THE BEGINNING WITH A SHARED UNDERSTANDING @aduroguy #agileUX

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“THE WAY TO GET STARTED IS TO QUIT TALKING AND START DOING” @aduroguy #agileUX

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Thanks @aduroguy #agileUX

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Garren DiPasquale Experience Designer / Developer / Family Man aduro.us @aduroguy | #AgileDesign