Slide 1

Slide 1 text

NINE PATTERNS among Virtuoso UX Teams @cameronmoll

Slide 2

Slide 2 text

No content

Slide 3

Slide 3 text

PHOTO: d.pr/PwZb

Slide 4

Slide 4 text

ONE ‘Net effect’ matters most.

Slide 5

Slide 5 text

No content

Slide 6

Slide 6 text

No content

Slide 7

Slide 7 text

No content

Slide 8

Slide 8 text

TWO Hiring matters second-most.

Slide 9

Slide 9 text

RED SCOTT Hire smart, or manage tough.” “

Slide 10

Slide 10 text

No content

Slide 11

Slide 11 text

HIRE WITH YOUR HEAD 1) Treat hiring like any other process your team has mastered, and give it the structure it deserves. 2) Understand that accurate interviewing is about fact- finding, not about asking clever questions. 3) Measure job competency, not interviewing aptitude. 4) Define the job to be done, and ask: “How has your background prepared you for this position?” 5) Require justification for ‘no’ votes.

Slide 12

Slide 12 text

THREE Culture & team fit are imperative to the work.

Slide 13

Slide 13 text

RAW ABILITY SOFT SKILLS CREATIVE THINKING TEAM FIT

Slide 14

Slide 14 text

No content

Slide 15

Slide 15 text

NOAK STOKES, BOLD Skills can be taught, but working with a jerk is no fun for anyone.” “

Slide 16

Slide 16 text

“Culture”?

Slide 17

Slide 17 text

It’s what brings you back to work each day.

Slide 18

Slide 18 text

No content

Slide 19

Slide 19 text

c =∑ n h=1 {hg ׃ } (s,o) See the explanation: https://vimeo.com/41491450

Slide 20

Slide 20 text

FOUR Great teams do what works best for them, not others.

Slide 21

Slide 21 text

But,

Slide 22

Slide 22 text

They selectively embrace new thinking, too.

Slide 23

Slide 23 text

No content

Slide 24

Slide 24 text

No content

Slide 25

Slide 25 text

No content

Slide 26

Slide 26 text

perks.io

Slide 27

Slide 27 text

No content

Slide 28

Slide 28 text

data:text/html, (Paste this into your browser’s URL bar. Then code away!)

Slide 29

Slide 29 text

DANIEL MALL, SUPERFRIENDLY Let’s change the phrase ‘designing in the browser’ to ‘deciding in the browser.’” “

Slide 30

Slide 30 text

FIVE Prototyping happens early, frequently, and habitually.

Slide 31

Slide 31 text

No content

Slide 32

Slide 32 text

styletil.es

Slide 33

Slide 33 text

ELEMENT COLLAGES danielmall.com/articles/rif-element-collages clearle .com/thinks/visualdesignexplorations

Slide 34

Slide 34 text

What’s the ‘best’ prototyping method?

Slide 35

Slide 35 text

1) It depends. 2) It depends. 3) It depends.

Slide 36

Slide 36 text

“Something clickable ASAP.”

Slide 37

Slide 37 text

No content

Slide 38

Slide 38 text

No content

Slide 39

Slide 39 text

No content

Slide 40

Slide 40 text

No content

Slide 41

Slide 41 text

IN•SPEC•TOR•AT•ING verb Iterating in code using WebKit’s Inspector.

Slide 42

Slide 42 text

SIX Quality & shipping are in a constant tussle for top priority.

Slide 43

Slide 43 text

@MARKAB Programmers don’t burn out on hard work, they burn out on ... not shipping.” “

Slide 44

Slide 44 text

No content

Slide 45

Slide 45 text

TONY FADELL, NEST CEO Any company that fails to act like a startup is doomed to fail at some point.” “

Slide 46

Slide 46 text

SEVEN Pausing from the work improves the work.

Slide 47

Slide 47 text

Photo Credit: h p://flic.kr/p/dUDDWd

Slide 48

Slide 48 text

No content

Slide 49

Slide 49 text

No content

Slide 50

Slide 50 text

No content

Slide 51

Slide 51 text

EIGHT Collaboration & isolation are valued equally.

Slide 52

Slide 52 text

No content

Slide 53

Slide 53 text

No content

Slide 54

Slide 54 text

TYPICAL WORK DAY (IN-OFFICE) FLOW, FOCUS INTERRUPTIONS

Slide 55

Slide 55 text

TYPICAL WORK DAY (REMOTE)

Slide 56

Slide 56 text

ROB FOSTER, MYSTERIOUS TROUSERS When you’re in a state of flow, it feels almost superheroic.” Source: http://d.pr/ADlQ “

Slide 57

Slide 57 text

INTERRUPTIONS VIEWED NOT AS INTERRUPTIONS, BUT IMPORTANT TO THE WORK

Slide 58

Slide 58 text

Photo Credit: h p://d.pr/6To

Slide 59

Slide 59 text

THE “GOOGLE BUMP” Even the length of the lines inside the cafeteria are designed to make sure Google employees talk to others they don’t necessarily work with. Source: http://d.pr/d0UE

Slide 60

Slide 60 text

No content

Slide 61

Slide 61 text

No content

Slide 62

Slide 62 text

But, (the good news)

Slide 63

Slide 63 text

57% of employers offered telecommuting in 2012 Source: http://d.pr/qLTj

Slide 64

Slide 64 text

No content

Slide 65

Slide 65 text

jstor.org/stable/10.1086/665048

Slide 66

Slide 66 text

JOURNAL OF CONSUMER RESEARCH A moderate level of ambient noise induces processing disfluency, which leads to abstract cognition and consequently enhances creativity.” Source: jstor.org/stable/10.1086/665048 “

Slide 67

Slide 67 text

Instead of burying oneself in a quiet room trying to figure out a solution, ... a relatively noisy environment (such as a café) may trigger the brain to think abstractly, and thus generate creative ideas.” “

Slide 68

Slide 68 text

No content

Slide 69

Slide 69 text

No content

Slide 70

Slide 70 text

NINE Every six weeks, two hours are spent watching users interact with the product. Source: Jared Spool (uie.com/articles/the3qs)

Slide 71

Slide 71 text

JARED SPOOL, UIE Hours of useless meetings could be replaced with just a couple hours of testing to see what users are really doing.” “

Slide 72

Slide 72 text

The Three Qs for Great User Experience Design uie.com/articles/the3qs Build a Team They’ll Never Leave: The 4 Things That Matter d.pr/kEmi Big Spaceship: Ready to Go Big? d.pr/xMti Why We (Still) Believe in Working Remotely d.pr/I3oP Velocity vs. Quality d.pr/FCJy Rework by Jason Fried, David Heinemeier Hansson

Slide 73

Slide 73 text

Thank you. @cameronmoll