Slide 5
Slide 5 text
Akihiko SHIRAI, Ph.D in a Manga - 30 years in Entertainment R&D
Manga from my book ”The future of game design - Science in Entertainment systems” (2013)
1973[born] in Yokohama, Japan
1983[10y.o.] Studied programming by magazine.
Made 3D flight-sim by character graphics in PC-6001mkII.
1988[15y.o.] Played NES until forget high school admission.
Met camera, publishing (news paper editing) and sciences.
1990[18y.o.] Worked arcade games operator and paperboy.
(Financially, difficult to go university directly)
In 1992 to 1998. I studied in Tokyo Polytechnic University.
"Photo engineering" contains a lot. Optics, functional chemicals,
electronics, laser holographics, printings...and CG As a club
activity, I immersed into art photography. Fortunately, I met to
photoshop and Ray tracing program in 1994. And my first
laboratory, Prof Yuichiro Kume give an opportunity to study
virtual reality, I was fevered about real time graphics.
Because it is a latest technology since the video game.
In 1998, I was offered a job at Namco as a planner (rare). However, joined Canon, it was offered a job on the
recommendation of his professor. Then, I assigned to the office administration section at the Fukushima Plant.