And they also are chaotic little pieces of shit. Set on fire.
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There are many variables in play in game development.
Money.
Time.
Resources.
Location of studio.
Scope.
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But all these variables will mostly impact in just one:
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Your team.
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The game resulting of the
development process is 100%
dependable on your team.
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If your team is stressed, the game will
reflect that.
If your team is sad, the game will reflect
that.
If your team is excited, the game will also
reflect that.
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Your team relationship and management will be the single most
important variable in creating a good game.
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Don’t believe me? This is what crunch does to your team and game’s
metacritic.
That’s how satisfaction and trust in their peers can influence their work
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Source: http://www.gamasutra.com/blogs/PaulTozour/
20150106/233254/
The_Game_Outcomes_Project_Part_2_Building_Effective_Teams.php
Source: http://www.gamasutra.com/blogs/PaulTozour/20150113/233922/
The_Game_Outcomes_Project_Part_3_Game_Development_Factors.php
Internal team satisfaction with
the project
Team respect
Communication and feedback
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Team Happiness = Better work quality
(and life quality, if someone here cares about that)
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If these guys are happy, they will
make their very best.
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But how to make a team happy?
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In a very similar way you make your player
happy:
• Members with different skills
• Clear goals
• Clear feedback
• Team trust and respect
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Build a safe work space, welcome different
people.
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Janet Gabriel Ed
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An environment that welcomes
everyone and respect differences is
more dynamic and fosters trust
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There are many ways
of organizing your team
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Try what they feel is
important, keep what
brings results
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Always be flexible to
change
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A pipeline that your team helped
build and that accommodates
their needs will be more efficient