Slide 1

Slide 1 text

Generative and Evaluative Research for the Visually Impaired Andréa Crofts Senior Product Designer, TWG

Slide 2

Slide 2 text

No content

Slide 3

Slide 3 text

No content

Slide 4

Slide 4 text

No content

Slide 5

Slide 5 text

Source: The World Health Organization, Global Data on Visual Impairments [2010] 15% Of the world’s population has some form of disability.

Slide 6

Slide 6 text

Source: The World Health Organization [2010] 11% 70% 10% 9% Colourblind Partially Blind Low Vision Blind 285 Million People are estimated to be visually impaired, worldwide. 4.1% Of the world’s population

Slide 7

Slide 7 text

Usability and Empathy Comin’ right up… CHAPTER ONE Inclusive Research CHAPTER TWO Tips CHAPTER THREE Quick Wins CHAPTER FOUR

Slide 8

Slide 8 text

Usability + Empathy CHAPTER ONE

Slide 9

Slide 9 text

“ Accessibility is out of scope. We don’t have budget for it. We just need to ship the product. They’re not our target persona. OVERHEARD AT TECH COMPANIES

Slide 10

Slide 10 text

No content

Slide 11

Slide 11 text

Illustration Source: Igor Kozak on Dribbble

Slide 12

Slide 12 text

No content

Slide 13

Slide 13 text

TWG has worked with these companies to research, design, build, and audit digital products for accessibility.

Slide 14

Slide 14 text

No content

Slide 15

Slide 15 text

No content

Slide 16

Slide 16 text

No content

Slide 17

Slide 17 text

Article: "Living in the Dark," Toronto Life [2016]

Slide 18

Slide 18 text

No content

Slide 19

Slide 19 text

No content

Slide 20

Slide 20 text

No content

Slide 21

Slide 21 text

The Tapper The Swiper Defining Characteristic • Comfortable with technology Attributes • Tend to be younger • Tend to be more active and mobile Directional Information Processing • Procedural • Linear, horizontal motions • Reliant on voiceover Defining Characteristic • Somewhat or not very comfortable with technology Attributes • Tend to be older • Tend to be less active and mobile Directional Information Processing • Spatial information processing • Using the surface area of the screen to navigate BEHAVIOURAL PERSONAS

Slide 22

Slide 22 text

No content

Slide 23

Slide 23 text

Inclusive Research CHAPTER TWO

Slide 24

Slide 24 text

No content

Slide 25

Slide 25 text

Source: CNIB.ca CNIB A charitable organization dedicated to assisting Canadians who are blind or living with vision loss. Canadian National Institute for the Blind cnib.ca TESTING CENTERS CONTACT CNIB Community Hub CNIB Toronto Office

Slide 26

Slide 26 text

Source: CHS.ca CHS The CHS advocates and provides support for the hearing impaired community in Canada. Canadian Hearing Society chs.ca TESTING CENTERS CONTACT CHS Toronto

Slide 27

Slide 27 text

Source: LDAC-ACTA.ca LDAC Provides leadership and support to people with learning disabilities (LD) and their communities. Learning Disabilities Association of Canada LDAO.ca TESTING CENTERS CONTACT LDA Ontario

Slide 28

Slide 28 text

Source: CDACanada.com CDAC Promotes human rights, accessibility and inclusion for people with communication disabilities. Communication Disabilities Access Canada cdacanada.com TESTING CENTERS CONTACT CDAC Toronto

Slide 29

Slide 29 text

Custom Screener Survey Example We are particularly interested in including people with disabilities in [developing our products | this study]. 1. Do you have a disability?
 If yes, please briefly describe your disability and how it affects your use of [product type—such as mobile phones, websites]. 2. Do you use any assistive technologies, specialized computer access software or hardware, or adaptive strategies when you use [product type]? (if needed, can provide examples: such as screen readers, voice input, alternative keyboard or pointing device)

Slide 30

Slide 30 text

Tipsssss CHAPTER THREE

Slide 31

Slide 31 text

Requirements Gathering Field Study / User Interview Diary Study Task Analysis Journey Mapping Design Review User Stories Clickable Prototype Testing Persona Building Paper Prototye Testing Competitive Analysis Card Sorting In-Person Usability Study Accessibility Evaluation Remote Usability Study Test Instructions, Help Analytics Review Survey Search-Log Analysis 89% 74% 22% 92% 83% 82% 80% 80% 77% 68% 61% 48% 84% 62% 58% 51% 82% 76% 47% Generative Discover Explore Test Listen Evaluative Source: Nielsen Norman, 2017

Slide 32

Slide 32 text

Requirements Gathering Field Study / User Interview In-Person Usability Study Accessibility Evaluation Remote Usability Study 89% 74% 84% 62% 58% Generative Discover Test Evaluative Source: Nielsen Norman, 2017

Slide 33

Slide 33 text

Conduct interviews on the phone for less mobile participants. 02 Ask about lifestyle, mobility, assistive devices, and hobbies. 03 Offer generous incentives. Many participants are low-income. 04 [1] Source: UI Access and TWG Primary Research Create a custom screener survey for this demographic. 01 [1] Generative Research USER INTERVIEW FIELD STUDY REQUIREMENTS

Slide 34

Slide 34 text

Observe the use of accessibility features and micro-interactions. 02 Allow ample time for transportation drop-off and pick-up. 03 Test early, and test often. An ideal cadence is 5 test sessions per sprint. 04 Usability tests are best conducted 
 in-person with the VI community. 01 Evaluative Research USABILITY TESTING CARD SORTING ACCESSIBILITY AUDIT Act as a guide, anticipating their needs and describing the space. 05

Slide 35

Slide 35 text

The role of the designer is that of a thoughtful host, anticipating the needs of their guests. Accessibility Researcher Ray and Charles Eames Prolific Designers of the Eames Chair

Slide 36

Slide 36 text

Watch your contrast ratios and use familiar UI patterns. 02 Have developers use their own product using a screen reader. 03 Incorporate screen readers in your QA testing process. 04 Design an onboarding sequence to give users the lay of the land. 01 Design 
 & Build VISUAL DESIGN PRODUCT FEATURES ACCESSIBILITY AUDITS

Slide 37

Slide 37 text

Quick Wins CHAPTER FOUR

Slide 38

Slide 38 text

Source: xello.world [2018]

Slide 39

Slide 39 text

Source: xello.world, 2018

Slide 40

Slide 40 text

For sighted people, technology makes life better. For the visually impaired, it makes life possible. Merna H. BLIND USER

Slide 41

Slide 41 text

No content