Slide 15
Slide 15 text
Transfer texture data to GPU
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glTexImage2D (for 2D textures)
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Parameters
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1st: Type of texture (GL_TEXTURE_2D)
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2nd: MIP level for which data is transferred (elaborate later)
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3rd: Data format on GPU (it can differ from that on RAM)
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4th: Image width in pixel
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5th: Image height in pixel
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6th: Currently, it makes no sense (always 0)
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7th: Color format after transfer (RED, RG, RGB, RGBA etc.)
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8th: Scalar type format (INT, UNSIGNED_BYTE, FLOAT etc.)
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9th: Byte array to be transferred to GPU
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Code
Computer Graphics Course @Waseda University
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