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From Idea to Income How to be successful at independent games

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Who is this guy? Daniel Menard Co-founder and CEO

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Big Action Mega Fight!

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First Cohort

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Founded

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Creative Expression

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No Limitations

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Innovation

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• Creative expression • No limitations • Innovation • Push the industry forward The Indie Dream

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• Entrepreneurship first • Probably won’t make you rich • ~90% of new companies fail The Indie Reality

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Crowded Market

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• Failure is part of the game • Passion alone isn’t enough • Releasing is only half the battle The Indie Reality

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Financing Scope / Time Right project Right market Hiring Management Your Battlefields

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• Puzzle-platformer Party of Sin

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• Puzzle-platformer • Local coop Party of Sin

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• Puzzle-platformer • Local coop • Steam release Party of Sin

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• Puzzle-platformer • Local coop • Steam release • Originally meant for consoles Party of Sin

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• Team of ~8 • Working remotely • Revenue share deal • Kickstarter Party of Sin

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• 3.5 years • Part time • I quit my job in April 2012 • Released in December 2012 Party of Sin

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• Decent reviews • Massive Steam sales • Profitable over time (~1 year) What we thought would happen

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• Mixed reviews • Marketing and store placement not great • Mediocre sales • 98% piracy What actually happened

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My career is over!

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It’s okay to fail It is a necessary step toward success Most important lesson

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• From Toyota • Ask “Why?” at least 5 times • Get to the root cause Five Whys

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• Honest picture of our game and process • Mistakes we would never make again • Crankshaft Games Code of Conduct The great postmortem

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• Is this going to be your hobby or your career? • Party of Sin started as a hobby • Must be accountable to your players • Constantly learning Professionalism

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• Be clear on how you will make money • Pricing is complicated • Keep in mind the expectations of anyone giving you money Business Model

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• Hire talented people you will trust Build a solid team

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• Hire talented people you will trust Build a solid team Hire people when you know they’re the one

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• Hire talented people you will trust • Good teams don’t need managers Build a solid team

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• Hire talented people you will trust • Good teams don’t need managers • Give everyone a stake Build a solid team

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• Hire talented people you will trust • Good teams don’t need managers • Give everyone a stake • Generalists Build a solid team Breadth Depth

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• Keep an open mind • Share creative freedom, it will be good for you • Party of Sin was too centralized • Take feedback as an opportunity to learn • Acknowledge your weaknesses Leave your ego at the door

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• Sustainable Development Work-Life Balance

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• Sustainable Development • Eliminate crunch and burnout Work-Life Balance

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• Sustainable Development • Eliminate crunch and burnout • Give people control over how they contribute Work-Life Balance

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• Sustainable Development • Eliminate crunch • Give people control over how they contribute • Work-Life Balance Work-Life Balance

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• Common pitfall: put everything you think is cool in your first game • Don’t fall in love with your project • What if you were paying someone? • Don’t build an engine unless you sell engines Mind your time / scope

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• Think beyond just one project • Have a unifying vision • Most studios will not display it publicly • It’s important to stick out Studio Thinking

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• You will be defined by the games you make • How you make those games is more important • Your first few will be bad • Focus on the process • Build your company culture Hit Driven Business

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• Incubator program for mobile indie games in Montreal • Funding for 9 months • Mentorship from industry experts Execution Labs

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Team Catalyst

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Support Resouces

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Mentorship • Amazing Network • Feedback all through the process

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• Shared experience • Leadership / vision coaching • Someone on your side How Incubators Can Help

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• Nurture your team • Be ready to learn • Speak out, give feedback • Think as a company, not a product • Evolve your process • Mind the schedule Make the best of incubator

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• The Lean Startup by Eric Ries • Four Steps to the Epiphany by Steve Blank • Valve Handbook for New Employees • Ideas per Second by Nathan Marts (GDC 2013) • http://mashable.com/2013/02/28/indie-game-statistics/ • http://indiegames.com/2013/04/the_8_keys_to_indie_success.html • http://www.gamasutra.com/blogs/ThomasSteinke/20130415/190484/Repon References

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Thank You! www.doublestalliongames.com @dblstallion