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Wayfinding  on  the  Web:   Design  Principles  from   Exploring  the  Great  Outdoors   Tara  Bazler  ·∙  Chris  Basham

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WAYFINDING   BEHAVIORS

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Locate   Get  to  the  end.  

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“NavigaOng  around  a  web  site  or   applicaOon  is  like  commuOng.  You   have  to  do  it  to  get  where  you  need   to  go,  but  it's  dull,  it’s  someOmes   infuriaOng,  and  the  Ome  and  energy   you  spend  on  it  just  seems  wasted.” —  Jennifer  Tidwell,  Designing  Interfaces

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Explore   Enjoy  the  journey.  

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Meander   Aimless  wandering.  

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NAVIGATING  THE   PHYSICAL  WORLD

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Signposts

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Maps

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Trails

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Landmarks

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Stars

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NAVIGATING  THE   DIGITAL  WORLD

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Links   Magical  portals.  

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Links   Magical  portals.  Stargates.  

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Search   The  omniscient  librarian.  

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Sitemaps   The  mall  directory.  

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Breadcrumbs   The  marked  trail.  

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Terminology   Page  Btles,  headings,  logos.  

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WAYFINDING   QUESTIONS

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Where  am  I?   3   K E Y   Q U E S T I O N S

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Where  am  I?   Where  can  I  go?   3   K E Y   Q U E S T I O N S

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Where  am  I?   Where  can  I  go?   How  do  I  return? 3   K E Y   Q U E S T I O N S

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PRINCIPLES

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Understand  users’  goals  &   behaviors.

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Provide  clear  paths  for  users   to  aaain  their  goals.

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Choose  wording  wisely.

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Simplify  the  process.

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Create  a  logical  structure   through  content  organizaOon,   landmarks,  &  convenOons.

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“We  must  move  beyond  the  page   metaphor,  think  of  informaOon  as   an  environment,  consider  how   people  interact  with  that   environment,  and  apply  design   principles  that  opOmize   wayfinding.” —  Tyler  Tate,  InformaBon  Wayfinding

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Tara  Bazler         @taranoba   Chris  Basham     @chrisbasham   I N D I A N A   U N I V E R S I T Y   ·∙   U I T S 
 
 M I DW E S T   U X 
 O C TO B E R   2 0 1 4