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CREATING WITH CLIENTS

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YOU IDIOT ARE AN

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SKYLER RAY TAYLOR @SkylerRayTaylor /SkylerRayTaylor www.skyler.me

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Bitovi simplifies JavaScript development and UX design. www.bitovi.com

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CLIENTS, RIGHT?

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CREATING WITH CLIENTS

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PLATE TECTONICS

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Like the collisions of shifting tectonic plates, opposing forces can destroy the collaboration between clients & designers.

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WET CLAY

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What if we approached design collaboratively, creating our work in the open alongside our clients?

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From: THEOATMEAL.COM

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From: 1990

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The client/consultant relationship should be collaborative, with the project being viewed as wet clay - moldable and in motion.

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VS DESCRIPTION PRESCRIPTION

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THE ONLY PRESCRIPTION!

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THE ROOM I WANT TO BE IN WHERE IT HAPPENS

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EXAMPLE SCHEDULE

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REALISTIC SCHEDULE

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The goal of the week is to start with nothing, then, by the end of the week, have approved designs we prepared together.

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PREPARE Sprint One: FORM Sprint Two: HARDEN Sprint Three: FIRE & GLAZE Sprint Four:

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PREPARING THE CLAY Sprint One: Deliverable: Clearly Outlined Project Goals

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AGREE ON SPECIFIC, MEASURABLE GOALS

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Sprint one is over when you have specific and measurable project goals.

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FORMING THE SHAPE Sprint Two: Deliverable: User Flows & Sketched Screens

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COLLABORATIVE WIREFRAMES

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USER FLOW SKETCH

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Sprint two is over when you have sketched rough drafts of the final product.

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LET THE CLAY HARDEN Sprint Three: Deliverable: Low Fidelity Wireframes/Prototypes

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CLEANER WIREFRAMES

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ITERATE TO GET HIGHER LEVELS OF FIDELITY

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Sprint three is over when you have low fidelity wireframes and prototypes.

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FIRE & GLAZE Sprint Four & Beyond: Deliverable: High Fidelity Finals

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LENS FLARES & DROP SHADOWS

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Sprint four is over when you have high fidelity approved final designs.

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PREPARE Sprint One: FORM Sprint Two: HARDEN Sprint Three: FIRE & GLAZE Sprint Four:

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SPRINT ONE: SPRINT TWO: SPRINT THREE: SPRINT FOUR: Clearly Outlined Project Goals User Flows & Sketched Screens Wireframes/Prototypes High Fidelity Finals

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DEMI MOORE LET ME BE YOUR

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CREATING WITH CLIENTS