Slide 12
Slide 12 text
Tiles
• Objects
– Me, Player, Gallery Picker, In
World Picker, Equipment,
Inventory
• Values
– Variables (Number, Boolean,
Object, Text, Vector, Color),
Constants, Global
• Sensors
– Detect, See, Bump, Trigger Zone
• Movement
– Walking, Flying, Swimming
• Combat
– Health, Attack, Shoot
• Appearance
– Visible, Scale, Color
• Logic and Timing
– Loops, Not, Once, Until, Ignore
• Controls
– Controller button presses, mouse
input, Keyboard
• Math
– Algebraic functions, Random
numbers
• Teams
• Brains
• Physics
• World settings
• Campaign
– Level switching