Slide 26
Slide 26 text
What we know so far:
- We know the issue occurs before rendering
- We know which mesh it happens to
- We know which vertices (and their IDs) it happens to
I start by looking in our model importer. Since I know the mesh and vertex IDs (and indices), I am able to find
these vertices by adding a breakpoint, but the indices are different: 8,9,10
This happens after this function gets called:
However, after a few functions are called, they change! Recognise these indices? (5,6,6)