Slide 39
Slide 39 text
void setup()
{
drawTriangle(0, 0, startSize, 0, 0, false, #003c82);
}
void drawTriangle(float x,float y,float s,float r,int l,boolean split,int c)
{
float b = d / 2;
float c = d / factor;
float a = sqrt(sq(c) - sq(b));
translate(x, y); rotate(radians(r)); fill(c);
triangle(0, 0, -b, a, b, a);
level++;
if(!split && l < maxLevel)
drawTriangle(0, 0, s, 0, level, false, #003c82);
else if(l < maxLevel)
{
drawTriangle(-(a / sqrt(3)), a, c, 150, level, false, #003c82);
drawTriangle(a / sqrt(3), a, c, -150, level, false, #003c82);
// ...
drawTriangle(0, a - childA, childBottom, 0, level, true, #50c8fa);
drawTriangle(0, a - childA, childBottom, 120, level, true, #50c8fa);
drawTriangle(0, a - childA, childBottom, -120, level, true, #50c8fa);
}
}