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@interact_sf

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9 Ways to Manipulate People with Design

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Designing products is designing experiences

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And the best products create lasting connections

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You can design for connection

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That’s probably Facebook

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We are vain, cheap and easily amused

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Okay. Nine ways. Here we go.

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Familiarity Bias

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We like what we know

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Best new things use familiar patterns

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Familiar moments create trust

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Make it easy to get to know you

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Design patterns make new interfaces feel familiar

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Unfamiliar patterns can create confusion (at least, at first)

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Relative Value

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Comparing is easier than appraising

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Options make us feel in control

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Too many options create choice paralysis

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Things that are limited have more value

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Bandwagon

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We are easily swayed by behaviors and opinions of others

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Strength in numbers

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Bandwagon can also work against you

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Authority

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Authority can trump our own beliefs

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Experiment: “Teacher” instructed to administer electric shock for “Student’s” wrong answer 65% obeyed, even though they wanted to stop

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More of this please.

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More of this please. Just kidding.

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Be strategic with placement

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Faith in Aesthetics

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We first judge the site by its appearance, then consider its content

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Study: Would you trust a health site? 83% negative comments stemmed from aesthetics

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Attractive things appear more valuable

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Aesthetics affect usability

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Study: Complete tasks on this phone Faster task completion on visually appealing devices

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Study: Complete tasks on this phone Faster task completion on visually appealing devices Sorry Blackberry.

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Achievement

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Competition is great, but we like to win

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We like challenges that are sort of challenging

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We appreciate rewards more when we don’t expect them

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It’s science! Unpredictable rewards cause greater dopamine levels

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We like showing off

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Zeigarnik Effect

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When we become engaged in a story, we have to see how it ends

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We generally like to finish what we start

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The key is getting us to start something

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Varying the length of steps keeps us motivated

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Sometimes a guilt trip works best

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Self-expression

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We are unique, special snowflakes

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We perceive things we own (or create) as more valuable

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Find ways to make the experience feel personalized

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Keep personalization options small

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Surprise & Delight

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We remember key moments in our experiences

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Only highs and lows

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Create the “highs”

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Validate the “lows”

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So many nobs, girl

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Familiarity Bias Show me something I already understand

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Relative Value Give me a comparison

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Bandwagon Tell me I’m missing out

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Authority Say that it’s worth my while

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Faith in Aesthetics Make it attractive

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Achievement Make it a fun game

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Zeigarnik Effect Help me get closure

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Self-expression Let me feel unique

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Surprise & Delight Entertain me

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Nine ways.

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Thanks!

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zurb.com/9ways @ZURB | @smiley