Slide 5
Slide 5 text
Javier Gonzalez-Sanchez | SER332 | Spring 2018 | 5
jgs
Example 2: Viewport (snippet)
void display() {
glViewport(0, 0, 250, 250); // the first viewport
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-1.0, 1.0, -1.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
glShadeModel(GL_FLAT); // SMOOTH or FLAT
glBegin(GL_TRIANGLES);
glColor3f(1.0, 0.0, 0.0); glVertex2f(0.0f, 0.0f);
glColor3f(0.0, 1.0, 0.0); glVertex2f(0.5f, 0.5f);
glColor3f(0.0, 0.0, 1.0); glVertex2f(0.5f, 0.0f);
glEnd();
glViewport(250, 250, 250, 250); // the second viewport
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-1.0, 1.0, -1.0, 1.0);
glShadeModel(GL_SMOOTH); // SMOOTH or FLAT
glBegin(GL_TRIANGLES);
glColor3f(1.0, 0.0, 0.0); glVertex2f( 0.0f, 0.0f);
glColor3f(0.0, 1.0, 0.0); glVertex2f(-0.5f,-0.5f);
glColor3f(0.0, 0.0, 1.0); glVertex2f(-0.5f, 0.0f);
glEnd();
glFlush();
}