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⾦⿂(Megabits) Animoji を作ってみた ARKit + Blender

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Megabits(⾦⿂) 個⼈開発しています〜 🇨🇳 @Megabits_mzq 🇯🇵 @Megabits_mzq_jp 🇺🇸 @Megabits_Studio

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https://arkit-face-blendshapes.com/

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Demo

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eyeBlink_L eyeBlink_R jawOpen

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https://github.com/JakeHoldom/ColladaMorphAdjuster

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./colladaMorphAdjuster collada_ fi le [-o output_ fi le]

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https://github.com/ashuw550i/FaceAnimoji

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let scene = SCNScene(named: "art.scnassets/deer.scn")!

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for node in self.contentNode?.childNodes ?? [] { node.morpher?.unifiesNormals = true }

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参考資料 https://medium.com/@ashutoshdingankar/how-to-create-apples-animoji-using-arkit-4691e04bfc42 How to create Apple’s Animoji using ARKit? https://betterprogramming.pub/exporting-a-3d-character-from-blender-2-8-to-xcode-and-implement-like-animoji-using-arkit-scenekit-3d223aa6a29f Creating an Animoji-Style 3D Character to Use With TrueDepth https://developer.apple.com/documentation/arkit/content_anchors/tracking_and_visualizing_faces Tracking and Visualizing Faces https://arkit-face-blendshapes.com/ ARKit Face Blendshapes