Slide 39
Slide 39 text
The Game Repository, part II
Reconstructing a Game involves replaying
all the “guesses” of the player. This not
exactly event sourcing, but it’s similar.
I find that saving all the “events” involving
an aggregate, with as little processing as
possible at write time, makes persistence
simpler, even when you don’t go full event-
sourcing.
Perhaps this way can be even better than
full event-sourcing :-)