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DIGITAL MANUFACTURING A BIT OF HISTORY & MOTIVATION TO BRING DESIGNERS & DEVELOPERS TOGETHER

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DIGITAL MANUFACTURING A BIT OF HISTORY & MOTIVATION TO BRING INFORMATION ARCHITECTS, INTERACTION DESIGNERS, FRONT-END DEVELOPERS, BUSINESS ANALYSTS, CONTENT STRATEGISTS, USABILITY ENGINEERS, VISUAL DESIGNERS & BACK-END DEVELOPERS TOGETHER

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Hi. @bermonpainter

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TIME TRAVEL 1. The Beginning 2. Industrial Age 3. Digital Manufacturing Age

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THE BEGINNING Think Caveman Times

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http://www.movpins.com/dHQwMDgyMTQ2/caveman-(1981)/still-3047392512 1

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BASIC IMPULSES 1. Biological 2. Environmental

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FOOD, WATER, SEX

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NOT GET EATEN

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INDUSTRIAL AGE More Efficient Humans – Complex Society

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http://www.movpins.com/dHQwMDgyMTQ2/caveman-(1981)/still-3047392512 1

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SCIENTIFIC MANAGEMENT 1. Reward Good Behavior 2. Punish Bad Behavior

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Work, consists mainly of simple, not particularly interesting tasks. The only way to get people to do them is to incentivize them properly and monitor them carefully. – Frederick Winslow Taylor

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jerk

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NEW IMPULSES 1. Seek Rewards 2. Avoid Punishments

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QUESTIONING THE SYSTEM

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SOMA PUZZLE TEST Two Groups, Three Days, Three Puzzle Configurations

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GROUP A GROUP B DAY 1 DAY 2 DAY 3 No Pay No Pay

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GROUP A GROUP B DAY 1 DAY 2 DAY 3 No Pay No Pay $1.00 No Pay

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GROUP A GROUP B DAY 1 DAY 2 DAY 3 No Pay No Pay $1.00 No Pay No Pay No Pay

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GROUP A GROUP B DAY 1 DAY 2 DAY 3 Productive Productive

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GROUP A GROUP B DAY 1 DAY 2 DAY 3 Productive Productive Really Productive Productive

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GROUP A GROUP B DAY 1 DAY 2 DAY 3 Productive Productive Really Productive Productive Productive Not Productive

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CONCLUSION 1. Rewards Increase Interest & Productivity 2. The Increase is Short Term 3. Long Term Motivation is Reduced

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Human beings have an inherit tendency to seek out novelty and challenges, to extend and exercise their capacities, to explore, and to learn. – Edward Deci

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DIGITAL MANUFACTURING

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WORK PARADIGMS 1. Process Driven 2. Creative

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PROCESS DRIVEN Represents 30% Job Growth

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CREATIVE Represents 70% Job Growth

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MOTIVATION

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AUTONOMY

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HUMAN BEINGS We desire to be autonomous, connected, curious and self-directed.

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The ultimate freedom for creative groups is the freedom to experiment with new ideas. Some skeptics insist that innovation is expensive. In the long run, innovation is cheap. Mediocrity is expensive–and autonomy can be the antidote. – Tom Kelly, IDEO

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AUTONOMY OVER 1. Tasks 2. Time 3. Technique 4. Team

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Hire good people, and leave them alone. – William McKnight, 3M

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MASTERY

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HUMAN BEINGS We desire to be better at things that matter to us.

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$300 BILLION Lost Productivity Each Year

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STATE OF MIND Forgetting Ourselves in a Function

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MONEY

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JUST ENOUGH • Take Care of My Family • Save for Retirement • Have a Little Fun

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OFF THE TABLE Make Money Not an Issue

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NEW AGE Era of Self-Direction

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18 MILLION BUSINESSES DON’T HAVE PAID EMPLOYEES

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37 MILLION PEOPLE TELECOMMUTE ONCE A MONTH

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14.7 MILLION PEOPLE TELECOMMUTE EVERY DAY

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MANUFACTURING A Tale of Process

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ASSEMBLY LINE Many Stations, Concurrent Assembly

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Station 1 Station 2 Station 3 Station 4

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CONCURRENT ASSEMBLY

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BACKLOG

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FLEXIBLY DEFINED PROCESS

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GET AN ASSIST

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GENERALIZED SPECIALISTS

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METHODOLOGIES Waterfall, Agile, Lean

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REQUIREMENTS DESIGN IMPLEMENTATION VERIFICATION MAINTENANCE

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STRATEGY & PLAN DESIGN DEVELOP TEST DEPLOY

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ASSUMPTIONS PROTOTYPE VALIDATE FEEDBACK

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APPLICATION Bringing Disciplines Together

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PERSONAL MASTERY Deliberate Practice

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INTERDISCIPLINARY MENTORING Break Out of Specializations

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BUILD CONCURRENTLY Break Out of Specializations

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A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects. – Robert A. Heinlein

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Bye. @bermonpainter