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public class PlayerMover : MonoBehaviour
{
[SerializeField] PlayerCore core;
[SerializeField] Rigidbody rb;
void Start()
{
core.OnJump
.ObserveOn(Scheduler.MainThreadFixedUpdate)
.Subscribe(_ => rb.AddForce(0, jumpPower, 0,
ForceMode.Impulse))
.AddTo(this);
}
}
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