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Kirikiri, NVL & O2

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Download • Kirkiri • http://kikyou.info/tvp/ • NVL maker • http://www.nvlmaker.net/ • O2 Engine • http://developer.novelsphere.jp • Demo and Sublime Text syntax: • https://github.com/novelsphere

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Kirikiri / krkr.exe plugins/ data/ image/ character.jpg someone.png sound/ effect.ogg bgm/ sad.ogg scenario/ first.ks system/ config.tjs

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Kirikiri Build in tags are defined here Entry point, like main() in C / krkr.exe plugins/ data/ image/ character.jpg someone.png sound/ effect.ogg bgm/ sad.ogg scenario/ first.ks system/ config.tjs

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NVL Modified Generated / krkr.exe plugins/ data/ image/ character.jpg someone.png sound/ effect.ogg bgm/ sad.ogg scenario/ first.ks system/ config.tjs

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O2 / krkr.exe config.json plugins/ data/ image/ character.jpg someone.png sound/ effect.ogg + mp3 bgm/ sad.ogg + mp3 scenario/ first.ks system/ Ignored Convert to JS Copied Ignored

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Script 1.Normal flow 2.Debug 3.Non-blocking tags 4.Jump 5.Macro 6.Animation

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Debug • O2 plugins • debug.js • debugger.js

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jump / call macro macro macro macro.ks first.ks jump / return chapter1.ks jump / call text image more tags Common patterns Setup

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Common patterns Multiple choice locate button locate button locate button s make_button make_button make_button s NVL maker selstart selbutton selbutton selbutton selend

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Animation [Image] .asd _a.png

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Kirikiri vs O2 • [if exp=“f.޷ײ౓>5”][endif] • [if o2_exp=“f.޷ײ౓>5”][endif] • [loadplugin] • [o2_loadplugin] DLL JS JS TJS

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Kirikiri vs NVL • NVL is based on KAGEX!!!!!!!!!!!!!!!!!!!!!!!!!! • It’s like C and C++ • New layers: stage, event • Encourage game-specific terms as tag name • [npc name=“௕ໟ”] vs [௕ໟ] • Convenient(?) options • er_after_p = [p][er]