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Where Next? From the Virtual and Philosophical to the Real and Practical Andy Piper @andypiper

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Predicting the future is hard

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1987 - Star Trek TNG “PADD”

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iPad 2010

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Hoverboards, flying cars, self-tying shoelaces 1989 (showing 2015)

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- Remote health care - Real-time speech translation - 3D Internet - Nanotechnology applied to environmental problems - Mobile phones start to read our minds 2006

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A brief history from behind the firewall

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IBM’s Global Innovation Outlook 2005 identified gaming skills as having value in management

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No content

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Virtual Business Center May 2007

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Virtual Collaboration for Lotus Sametime

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Connecting with real systems

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http://www.flickr.com/photos/tipsfortravellers/3657960168/

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Innov8 and CityOne serious games for learning

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Innov8 and CityOne serious games for learning

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Something changed

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The Empty Room problem

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The year of Augmented Reality 2009-2010

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Virtual Center

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We are the Outliers

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Meanwhile, on the interwebs...

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What we mean by social and virtual is being redefined

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Our ability to create, connect and learn is changing

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Education & Creation A new culture?

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Trends to watch

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We’re on a road to… somewhere? Gartner Hype Cycle, July 2011

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Trend 1: 3D printing

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Trend 2: Social TV/ broadcast

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Trend 3: Touch and Gesture

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Trend 4: Big Data, Predictive Analytics, EDA

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Trend 5: Identity

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Final thoughts

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Making the future real

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2011: Nike release “Air Mag” shoes LEGO version by Alex Jones / “Orion Pax”

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Hover boards … nearly cracked it!

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I’m done Thank you

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Connect http://twitter.com/andypiper http://andypiper.co.uk http://slideshare.net/andypiper

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Image credits • Signpost http://www.flickr.com/photos/16002150@N08/2006266695/ • Social TV http://www.flickr.com/photos/rooreynolds/3570595297/ • LEGO Nike Mag http://www.flickr.com/photos/orion_pax/6158500167/in/photostream/ • Get Excited and Make Things http://www.flickr.com/photos/blackbeltjones/ 3365682994/ • Others author’s own, or royalty-free and CC-licensed works from sxu.hu and Wikimedia Commons