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HTML5 vs. Flash Where Flash isn’t needed anymore

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Remy Sharp @rem Sometimes does flash-ing

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1. video & Audio 2. Real-time 3. Graphics

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Video killed the radio Flash star?

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Who would jump to create another video player?

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IE9 & all others supported

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Video Example

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<...>

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Download Video: High Quality "MP4" | Low Quality "OGG"

http://camendesign.com/code/video_for_everybody Video for Everybody

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Scripting

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var video = document.getElementById('myVideo'); if (video.paused) { video.play(); }

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var video = document.getElementById('myVideo'); if (video.paused) { video.play(); } // position & asTime defined elsewhere video.addEventListener('timeupdate', function () { positon.innerHTML = asTime(this.currentTime); }, false);

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Methods: play(), pause(), canPlayType(mime) Properties: currentTime, paused, duration, loop, autoplay, muted, volume, etc Events: loadedmetadata, canplay, progress, play, pause, seeking, timeupdate, etc Simple API

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⾠Warning! User agents should not provide a public API to cause videos to be shown full-screen. A script, combined with a carefully crafted video file, could trick the user into thinking a system-modal dialog had been shown, and prompt the user for a password. There is also the danger of "mere" annoyance, with pages launching full-screen videos when links are clicked or pages navigated. Instead, user-agent specific interface features may be provided to easily allow the user to obtain a full-screen playback mode. Fullscreen?

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1. No plugins required 2.Simple API: play, pause, etc 3.Video & Audio: the same 4.HTML & CSS - no compile or different skills required

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1. Codecs 2.Our friend IE

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Flash will be needed as a backup to video for a while yet.

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Realtime

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http://rem.im/collab-drawing.html

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WebSocket •Low latency •Bi-directional •No same-original rules •Chrome, Safari, MobileSafari & Firefox •Fallback on Flash...ironically

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var ws = new WebSocket("ws://myserver.com/"); ws.onmessage = function (event) { var data = JSON.parse(event.data); }; ws.onclose = function () {}; ws.onopen = function () {}; WebSocket

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ws.onmessage = function (event) { var data = JSON.parse(event.data); }; All message data lives here

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EventSource •Server pushed events •Same-original rules apply •Can fallback with JavaScript

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var es = new EventSource("/x-service/"); es.onmessage = function (event) { var data = JSON.parse(event.data); }; es.onopen = function () {}; EventSource

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Graphics

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2D Graphics

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Canvas API

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HTML5 var canvas = document.getElementsByTagName(‘canvas’)[0], ctx = canvas.getContext(‘2d’); 2D drawing API

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canvas.getContext(‘2d’)

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Google Analytics - Flash charts Interactive Demo - Canvas charts

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function canvas(w, h) { var ctx = document.createElement('canvas').getContext('2d'), canvas = ctx.canvas; canvas.width = w; canvas.height = h; return ctx; } var rainbow = canvas(100, 1), rainbowGrad = createRainbow(rainbow); rainbow.fillStyle = rainbowGrad; var imageData = rainbow.getImageData(0, 0, 100, 1), pixels = imageData.data; // loop over each pixel and create the dot image for (var i = 0; i < pixels.length; i += 4) { createPoint(pixels, i); }

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function createPoint(pixels, i) { var dot = canvas(24, 24); // outer white circle dot.fillStyle = '#fff'; dot.arc(12, 12, 10, 0, Math.PI * 2, true); // drop shadow dot.shadowBlur = 2; dot.shadowColor = 'rgba(0,0,0,.7)'; dot.shadowOffsetX = 2; dot.shadowOffsetY = 2; // fill outer ring dot.fill(); // remove shadow dot.shadowBlur = 0; dot.shadowColor = 'rgba(0,0,0,0)'; dot.fillStyle = 'rgb(' + [ pixels[i], // red pixels[i+1], // green pixels[i+2] // blue ].join(',') + ')'; // start inner circle dot.beginPath(); dot.arc(12, 12, 8, 0, Math.PI*2, true); // fill inner circle dot.fill(); new google.maps.MarkerImage( dot.canvas.toDataURL('image/png') ); }

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new google.maps.MarkerImage( dot.canvas.toDataURL('image/png') );

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http://blog.mozbox.org/post/2009/04/12/Firefox-35%3A-a-new-experiment-with-Canvas-Video 1. Timer paints video into canvas 2. Reads all pixels for bright spots 3. Translates to the vector 4. Draws selected input

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1. Flash and canvas share the same black box features 2. People will abuse the technology

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Scalable Vector Graphics

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...using Flash!

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Raphaël.js

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3D

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CSS Yeah, 3D CSS.

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#canvas { -webkit-perspective: 800; -webkit-perspective-origin: 50% 20em; } #rubiks { -webkit-transform-style: preserve-3d; -webkit-transform: rotateX(15deg) rotat } #rubiks .face1 { -webkit-transform: rotateX(90deg) trans } #rubiks .face2 { /* front */ -webkit-transform: translateZ(10.8em); } #rubiks .face3 { -webkit-transform: rotateY(90deg) trans } #rubiks .face4 { /* back face */ -webkit-transform: rotateY(180deg) tran } #rubiks .face5 { -webkit-transform: rotateY(-90deg) tran

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WebGL

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Mobile?

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...or just ask a question :) - @rem