Slide 13
Slide 13 text
Edward Cossette
UX Mgr at Kalkomey Enterprises
Sketching is where everyone found common ground and
made the project workable.
We created a small, immersive educational game to educate
students interested in aspects of successful deer hunting. The
initial concept fit into a single sketch. More sketches were
made, those turned to wireframes, wireframes and
documentation informed the illustrator, content and game
design.
As for the team, each person worked remote, with limited
availability, and sketching was the keystone in
communicating. Sketching served as balance between a
verbose and academic education designer, prone to 3500-
word emails, and a programmer, prone to single-line emails.
The game design started
with a single sketch.
#speed
#accuracy
#structured
#fuzzy
#attitude
#transparent
Nov 2011
http://www.hunter-ed.com/
Shoot or Don’t Shoot