Slide 1

Slide 1 text

OPEN WEB GAMES Using HTML5 & JavaScript Rob Hawkes

Slide 2

Slide 2 text

No content

Slide 3

Slide 3 text

No content

Slide 4

Slide 4 text

No content

Slide 5

Slide 5 text

No content

Slide 6

Slide 6 text

No content

Slide 7

Slide 7 text

No content

Slide 8

Slide 8 text

No content

Slide 9

Slide 9 text

No content

Slide 10

Slide 10 text

No content

Slide 11

Slide 11 text

No content

Slide 12

Slide 12 text

No content

Slide 13

Slide 13 text

The time is now Threshold of something cool

Slide 14

Slide 14 text

Notable events Important goings-on in HTML5 gaming

Slide 15

Slide 15 text

Acquisitions HTML5 game engines being bought up

Slide 16

Slide 16 text

Recruitment HTML5 game developers are wanted

Slide 17

Slide 17 text

Funding Investing in the pioneers

Slide 18

Slide 18 text

Conferences Discussing the future of HTML5 games

Slide 19

Slide 19 text

Browser involvement Providing the tech for HTML5 games

Slide 20

Slide 20 text

Facebook involvement Bettering performance

Slide 21

Slide 21 text

Porting hit iOS games Showing HTML5 is more than capable

Slide 22

Slide 22 text

Existing games Some of the best examples

Slide 23

Slide 23 text

Quake II

Slide 24

Slide 24 text

Minecraftian worlds

Slide 25

Slide 25 text

Freeciv

Slide 26

Slide 26 text

Rawkets

Slide 27

Slide 27 text

Angry Birds

Slide 28

Slide 28 text

Fieldrunners

Slide 29

Slide 29 text

Created by Phil Banks (@emirpprime)

Slide 30

Slide 30 text

HTML5 & JavaScript What is all the fuss about?

Slide 31

Slide 31 text

Open technologies Anyone can view the source code

Slide 32

Slide 32 text

Free technologies Free to use. Free to develop with

Slide 33

Slide 33 text

Plugin-less No more reliance on third-party software

Slide 34

Slide 34 text

No compilation Save time with development and testing

Slide 35

Slide 35 text

Interoperable They are built to work across platforms

Slide 36

Slide 36 text

Cross-browser support Most major features are supported

Slide 37

Slide 37 text

No content

Slide 38

Slide 38 text

Full compatibility Not all browsers support everything

Slide 39

Slide 39 text

No DRM It goes against these technologies

Slide 40

Slide 40 text

Technology Behind the scenes of HTML5 games

Slide 41

Slide 41 text

Canvas 2D graphics platform

Slide 42

Slide 42 text

No content

Slide 43

Slide 43 text

WebGL 3D graphics platform

Slide 44

Slide 44 text

No content

Slide 45

Slide 45 text

No content

Slide 46

Slide 46 text

No content

Slide 47

Slide 47 text

HTML5 audio Sound effects and background music

Slide 48

Slide 48 text

No content

Slide 49

Slide 49 text

WebSockets Multiplayer communication

Slide 50

Slide 50 text

Node.js Game logic and network communication

Slide 51

Slide 51 text

Local storage Storing data on the player device

Slide 52

Slide 52 text

Full Screen API Simple, yet powerful

Slide 53

Slide 53 text

Gamepad API Bringing the console to the Web

Slide 54

Slide 54 text

No content

Slide 55

Slide 55 text

Mouse Lock API Locking the cursor in one place

Slide 56

Slide 56 text

Web applications Not just a fancy website

Slide 57

Slide 57 text

No content

Slide 58

Slide 58 text

No content

Slide 59

Slide 59 text

Offline assets Who needs the Internet anyway

Slide 60

Slide 60 text

App-like experience Run from the desktop or home screen

Slide 61

Slide 61 text

No content

Slide 62

Slide 62 text

No content

Slide 63

Slide 63 text

Game engines Create HTML5 games today

Slide 64

Slide 64 text

No content

Slide 65

Slide 65 text

No content

Slide 66

Slide 66 text

No content

Slide 67

Slide 67 text

The future This is just the beginning

Slide 68

Slide 68 text

Rob Hawkes Rawkets.com HTML5 & WebSockets game Twitter sentiment analysis Delving into your soul RECENT PROJECTS Rawkes.com Personal website and blog MORE COOL STUFF jsCraft Minecraft port to JavaScript Rawket Scientist Technical Evangelist at Mozilla @robhawkes

Slide 69

Slide 69 text

THANK YOU Any questions? Rob Hawkes @robhawkes