Slide 1

Slide 1 text

Presented by NICK FINCK MO’ IXD MOBILE INTERACTION DESIGN

Slide 2

Slide 2 text

ABOUT ME Photo by Jeff Croft - http://bit.ly/g0hPil UX Director Übermind Personal Site NickFinck.com Twitter @nickf Geek Cred First MOW app

Slide 3

Slide 3 text

Twitter hashtag: #MoIXD

Slide 4

Slide 4 text

OVERVIEW Definitions Methods Tools Examples Business Q&A

Slide 5

Slide 5 text

SKETCHING

Slide 6

Slide 6 text

“Sketching is a low fidelity way to quickly iterate on design.”

Slide 7

Slide 7 text

Nick Finck sketching tools Garrett Dimon sketching tools Michael Angeles sketching tools Geoff Barnes sketching tools

Slide 8

Slide 8 text

Design Commission iPhone Stencil Design Commission iPad Stencil Design Commission iPhone Sketch Pad Design Commission iPad Sketch Pad Design Commission Website Stencil Design Commission Android Stencil

Slide 9

Slide 9 text

Brandon Ewoldt sketches Michael Angeles sketches Anthony Armendariz sketches KC Oh sketches

Slide 10

Slide 10 text

WIREFRAMING

Slide 11

Slide 11 text

“Wireframes are simply a tool for communicating design decisions.”

Slide 12

Slide 12 text

OmniGroup OmniGraffle Microsoft Visio Axure RP ProtoShare

Slide 13

Slide 13 text

Konigi Wireframe Stencil Theresa Neil iPhone Wireframe Stencil Cvilly Touch Gesture Reference MarlinMobile Android Wireframe Stencil

Slide 14

Slide 14 text

Paul Trow wireframes James Yoon wireframes Annie Fang wireframes Arquinauta wireframes

Slide 15

Slide 15 text

AN EXAMPLE WIREFRAME PROJECT

Slide 16

Slide 16 text

No content

Slide 17

Slide 17 text

No content

Slide 18

Slide 18 text

No content

Slide 19

Slide 19 text

No content

Slide 20

Slide 20 text

No content

Slide 21

Slide 21 text

No content

Slide 22

Slide 22 text

No content

Slide 23

Slide 23 text

No content

Slide 24

Slide 24 text

A WORD ON METHODOLOGY

Slide 25

Slide 25 text

WE WORRY ABOUT BROWSERS, CODE, OS…

Slide 26

Slide 26 text

…AND WHAT IS A MOBILE PLATFORM.

Slide 27

Slide 27 text

Who cares!

Slide 28

Slide 28 text

BESIDES, TABLETS ARE JUST PADDS.

Slide 29

Slide 29 text

…NO, REALLY!

Slide 30

Slide 30 text

OBSERVE HOW PEOPLE USE IT!

Slide 31

Slide 31 text

“Testing with users takes the guesswork out of projects.”

Slide 32

Slide 32 text

PEOPLE DON’T CARE ABOUT THE TECH!

Slide 33

Slide 33 text

“The best thing a mobile interaction designer can do is observe human behavior.”

Slide 34

Slide 34 text

PROTOTYPING

Slide 35

Slide 35 text

“Prototypes are a quick and easy way to show intended design behavior.”

Slide 36

Slide 36 text

Rodolphe  Cour,er  Paper  Prototype Braman,  Lau,  &  Nomikos  Paper  Prototype Notepod  Paper  Prototype NPR  Paper  Prototype

Slide 37

Slide 37 text

“So get yourself some paper & duct tape, and go build something freak’n cool!”

Slide 38

Slide 38 text

WHAT IS AHEAD?

Slide 39

Slide 39 text

Oblong’s  G-­‐Speak  gestural  interface

Slide 40

Slide 40 text

MIT  Media  Lab’s  Sixth  Sense  wearable  gestural  interface

Slide 41

Slide 41 text

Kyocera’s  concept  foldable  phone

Slide 42

Slide 42 text

Skiff  Reader  "Metal  Foil"  touchscreen  display

Slide 43

Slide 43 text

Human  Media  Lab  at  Queen’s  University’s  prototype  electronic  paper  phone

Slide 44

Slide 44 text

No content

Slide 45

Slide 45 text

STRATEGY

Slide 46

Slide 46 text

“We can't solve problems by using the same kind of thinking we used when we created them.” - Albert Einstein

Slide 47

Slide 47 text

Mobile is core to the strategy.

Slide 48

Slide 48 text

NOT EVERYONE’S BOSS IS MICHAEL SCOTT

Slide 49

Slide 49 text

…THEY ARE MORE LIKE DAVID WALLACE.

Slide 50

Slide 50 text

Show them the evidence.

Slide 51

Slide 51 text

THANK YOU!

Slide 52

Slide 52 text

QUESTIONS

Slide 53

Slide 53 text

FOLLOW-UP QUESTIONS Consulting: Ubermind.com Personal: NickFinck.com Email: nfinck@ubermind.com Twitter: @nickf