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Rhythm and Flow Peter Stahl IA Summit 23 March 2012 Twitter: pstahl Session tag: #RhythmAndFlow

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Peter Stahl Josh Damon Williams eBay Hot Studio Checking the Feel of your UI with an Interaction Audit

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Feel Look & Feel

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SPOKEN OVER BLANK SLIDE: I believe we are at a crossroads. Our disciplines have evolved tools and processes for static screens: information displays, forms, and so on. All the things that made the Web so great in 1996. This is understandable when you remember that our disciplines have evolved largely out of print media. 2 problems: (1) User experiences don’t stand still anymore (2) It’s no longer good enough simply to provide functionality. We have got to ENGAGE and DELIGHT our users. To do this, our profession needs to adopt vocabulary, artifacts, and methods that recognize experience over time, across screens, from end to end. If we don’t, we risk obsolescence or, worse, irrelevance. Like Motorola Razr phones. Today I hope to kick off the conversation about how to approach this vital issue.

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Rhythm and Flow •  Interactive rhythm •  Flow •  Artifacts & deliverables •  Motivic rhythm •  Capturing timing

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Interactive Rhythm

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What makes rhythm? •  Simplicity •  Repetition •  Steady tempo (relatively) •  Reason to continue (i.e., success)

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When is rhythm appropriate? •  One overall job •  Repeatable interactions •  Errors are rare •  Nondestructive •  Easy to recover from

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When should rhythm be interrupted? •  To make users think Browse Add to cart Pay

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Not all experiences got rhythm

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Rhythm isn’t enough •  Boring, uninteresting, trivial •  Tedious, painful •  Unsatisfying, pointless •  Annoying, insulting

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Flow

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Mihaly Csíkszentmihályi

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CHICK SENT ME HIGH E Csíkszentmihályi

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Photo by Tim, available under a Creative Commons Attribution-Noncommercial license.

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Photo by Bruno Bollaert, available under a Creative Commons Attribution-Noncommercial license.

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Dimensions of Flow 1.  Clear goals and progress tracking (feedback) 2.  Balance of challenge and skill 3.  Sense of control 4.  Focused concentration 5.  Loss of self-consciousness; becoming one with the activity 6.  Time distortion 7.  Self-rewarding (“autotelic”) experience Source: http://edutechwiki.unige.ch/en/Flow_theory, et al.

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Csíkszentmihályi’s critique of Web design •  Goals •  Feedback •  Challenge •  Progression Wired Magazine, September 1996

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How can we induce flow? 1.  Clear goals Lack of distractions 2.  Achievable, progressive challenges Early success, but not for free 3.  Clear progress tracking 4.  Obvious next steps

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Not all experiences got flow

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8,475

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Artifacts & Deliverables

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Photo by Jeff Jacobson, available under a Creative Commons Attribution-Noncommercial license.

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ACTION INTERACTION

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- HUMAN INTERACTION COMPUTER

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Photo by adjustafresh / Scott, available under a Creative Commons Attribution-Noncommercial license.

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Kevin Cheng

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Photo by Crystal Campbell, available under a Creative Commons Attribution-Noncommercial license.

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Motivic Rhythm

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Motion Pictures

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Storyboard Photo by FngKestrel / Russ, available under a Creative Commons Attribution-Noncommercial license.

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Photo by Brian Bennett, available under a Creative Commons Attribution-Noncommercial license.

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Gaming

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Animatics •  Animated storyboards •  Used by: •  Traditional animation •  Gaming •  Live action, before filming •  Used for: •  Sound synchronization •  Scene timing •  Focus group feedback

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Dance

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Benesh Movement Notation

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Benesh Movement Notation

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Benesh Movement Notation

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Labanotation

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Music

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http://web.media.mit.edu/~nvawter/projects/ExertionInstruments

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Hey Jude (Paul McCartney, 1968) Hey Jude, don't make it bad Take a sad song and make it better Remember to let her into your heart Then you can start to make it better Hey Jude, don't be afraid You were made to go out and get her The minute you let her under your skin Then you begin to make it better And any time you feel the pain Hey Jude, refrain Don't carry the world upon your shoulders For well you know that it's a fool Who plays it cool By making his world a little colder Da da da da da, da da da da Hey Jude don't let me down You have found her now go and get her Remember to let her into your heart Then you can start to make it better So let it out and let it in Hey Jude begin You're waiting for someone to perform with And don't you know that it's just you Hey Jude you'll do The movement you need is on your shoulder Da da da da da, da da da da Hey Jude, don't make it bad Take a sad song and make it better Remember to let her under your skin Then you'll begin to make it better Better, better, better, better, better, yeah, yeah, yeah Na na na, na na na na, na na na na Hey Jude

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Desktop Tools

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Adobe Director

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Adobe Flash

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Adobe Flash Catalyst

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Microsoft Expression Blend

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Axure RP

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Apple Keynote

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Microsoft PowerPoint

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Your ideas?

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Rhythm and Flow •  Interactions can have rhythm But not all interactions have it, and it isn’t enough by itself •  Inducing Flow is a great thing Provide goals, stepped challenges, progress tracking •  Flow happens in people, not computers So include people in your artifacts! •  Motivic rhythm is on the rise Examples from other disciplines can help •  Existing animation tools may suffice

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Thank you! [email protected] Twitter: pstahl Session tag #RhythmAndFlow