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rubyconf 2009 2d video game development with MacRuby matt aimonetti Sunday, November 22, 2009

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test your memory Sunday, November 22, 2009

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Sunday, November 22, 2009

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Sunday, November 22, 2009

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Sunday, November 22, 2009

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Sunday, November 22, 2009

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Sunday, November 22, 2009

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Sunday, November 22, 2009

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Sunday, November 22, 2009

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Sunday, November 22, 2009

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Sunday, November 22, 2009

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Sunday, November 22, 2009

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Sunday, November 22, 2009

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Sunday, November 22, 2009

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Sunday, November 22, 2009

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Sunday, November 22, 2009

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Sunday, November 22, 2009

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Video Games are fun Sunday, November 22, 2009

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Ruby Programming is fun Sunday, November 22, 2009

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You have a mac Sunday, November 22, 2009

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(if not, get one!) Sunday, November 22, 2009

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video games on OSX OLD SCHOOL from scratch Sunday, November 22, 2009

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truth Sunday, November 22, 2009

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Sunday, November 22, 2009

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Sunday, November 22, 2009

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Sunday, November 22, 2009

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but Sunday, November 22, 2009

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Sunday, November 22, 2009

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Sunday, November 22, 2009

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popular games Sunday, November 22, 2009

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Massively Multiplayer online role-playing games (MMORPG) Sunday, November 22, 2009

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Sunday, November 22, 2009

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Sunday, November 22, 2009

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Sunday, November 22, 2009

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too much work for a hacking project Sunday, November 22, 2009

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first person shooter Sunday, November 22, 2009

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Sunday, November 22, 2009

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Sunday, November 22, 2009

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Sunday, November 22, 2009

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new types of games Sunday, November 22, 2009

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Sunday, November 22, 2009

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Sunday, November 22, 2009

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online games Sunday, November 22, 2009

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Sunday, November 22, 2009

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Sunday, November 22, 2009

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iphone games Sunday, November 22, 2009

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Sunday, November 22, 2009

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Sunday, November 22, 2009

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demo Sunday, November 22, 2009

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MacRuby Sunday, November 22, 2009

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Ruby for SCottish Sunday, November 22, 2009

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Laurent Sansonetti Sunday, November 22, 2009

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Sunday, November 22, 2009

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Sunday, November 22, 2009

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on obj-c runtime and GC Sunday, November 22, 2009

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COCOA Apple's Objective-C based programming environment for Mac OS X Sunday, November 22, 2009

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VIDEO GAME Sunday, November 22, 2009

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Sunday, November 22, 2009

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Sunday, November 22, 2009

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keyboard Sunday, November 22, 2009

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key event keyboard Sunday, November 22, 2009

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key event keyboard GameData Sunday, November 22, 2009

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Sunday, November 22, 2009

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game loop Sunday, November 22, 2009

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game loop 174 ❶ update layers Sunday, November 22, 2009

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game loop 174 ❶ update layers update game items Sunday, November 22, 2009

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game loop 174 ❶ update layers reposition update game items Sunday, November 22, 2009

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game loop 174 ❶ update layers reposition update game items ❷ collisions Sunday, November 22, 2009

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game loop 174 ❶ update layers reposition update game items ❷ collisions lives points sound Sunday, November 22, 2009

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LOOP play DATA GAME Sunday, November 22, 2009

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GAME PLAY Sunday, November 22, 2009

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⇧ ⇧ ⇧ ⇧ Sunday, November 22, 2009

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NSView subclass Interface Builder Sunday, November 22, 2009

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NSView subclass Interface Builder Sunday, November 22, 2009

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class KeyboardControlView < NSView def keyDown(event) end end Sunday, November 22, 2009

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class KeyboardControlView < NSView def keyDown(event) end end ⇧ ⇧ Sunday, November 22, 2009

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acceleration Sunday, November 22, 2009

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relative positioning Sunday, November 22, 2009

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Sunday, November 22, 2009

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GAME LOOP Sunday, November 22, 2009

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usual workflow Sunday, November 22, 2009

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usual workflow Sunday, November 22, 2009

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video game Sunday, November 22, 2009

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video game Sunday, November 22, 2009

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30 x per second Sunday, November 22, 2009

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moves player moves objects resolves collisions updates score/level redraws graphics plays sounds Sunday, November 22, 2009

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module GameLoop def start_refreshing @timer = NSTimer.scheduledTimerWithTimeInterval 0.03, target: self, selector: 'refresh_screen:', userInfo: nil, repeats: true end def refresh_screen(timer=nil) #… end end Sunday, November 22, 2009

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NSTimer.scheduledTimerWithTimeInterval 0.03, target: self, selector: 'refresh_screen:', userInfo: nil, repeats: true cocoa class method time interval method to call on the target some stuff we don’t care about ;) Sunday, November 22, 2009

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IntervalTimer.new(0.03, :target => self, :selector => 'refresh_screen:') Sunday, November 22, 2009

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def refresh_screen(timer=nil) GameData.all_layers.each{ |layer| layer.update } collided_bombs, collided_rubies=GameData.collisions if !collided_bombs.empty? loose_a_life collided_bombs.each{|layer| layer.item.reset! } else collided_rubies.each do |layer| GameData.increase_points(layer.item.points) points.attributedStringValue = GameData.points.to_s layer.item.reset! end SoundEffects.collision(0.2) unless collided_rubies.empty? level_change! if change_level? end end Sunday, November 22, 2009

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GameData.all_layers.each do |layer| layer.update end Sunday, November 22, 2009

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collided_bombs, collided_rubies = GameData.collisions Sunday, November 22, 2009

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def collide_with?(other_rect) NSIntersectsRect(rect_version, other_rect) end Sunday, November 22, 2009

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if !collided_bombs.empty? loose_a_life collided_bombs.each do |layer| layer.item.reset! end Sunday, November 22, 2009

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else collided_rubies.each do |layer| GameData.increase_points(layer.item.points) update_points_display layer.item.reset! end Sunday, November 22, 2009

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unless collided_rubies.empty? SoundEffects.frog(0.2) end level_change! if change_level? end Sunday, November 22, 2009

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module SoundEffects module_function @frog = NSSound.soundNamed("Frog") def frog(delay=0) @frog.performSelector(:play, withObject: nil, afterDelay: delay) end end Sunday, November 22, 2009

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GAME DATA Sunday, November 22, 2009

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Sunday, November 22, 2009

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module GameData module_function end Sunday, November 22, 2009

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class GameController def awakeFromNib GameData.register_controller(self) end end Sunday, November 22, 2009

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GameData.all_layers Sunday, November 22, 2009

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class GameController def display_item(item) new_layer = ImageLayer.alloc.initWithItem(item) GameData.all_layers << new_layer # [...] end end Sunday, November 22, 2009

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module GameConfig module_function def data @data ||= { :levels => [ { :name => 'Pond', :rubies => 3, :bombs => 12, :score_limit => 30, :vehicle => 'nenuphar', :bomb_image => 'bomb', :bomb_ratio => 1, :ruby_ratio => 1.5, :player_width => 0.2, :player_height => 0.2 }] } end Sunday, November 22, 2009

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cocoa hax Sunday, November 22, 2009

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CocoaClass =~ RubyClass Sunday, November 22, 2009

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don’t like an API? Sunday, November 22, 2009

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Wrap it Sunday, November 22, 2009

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class NSButton def title_color=(color) current_font = self.attributedTitle.attribute(NSFontAttributeName, atIndex: 0, effectiveRange: nil) opts = { NSForegroundColorAttributeName => color, NSFontAttributeName => current_font } self.attributedTitle = NSAttributedString.alloc.initWithString( self.title, attributes: opts) end end Sunday, November 22, 2009

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compilation Sunday, November 22, 2009

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Sunday, November 22, 2009

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PATH="$PATH:/usr/local/bin" macruby_deploy "$TARGET_BUILD_DIR/ $PROJECT_NAME.app" --embed --no-stdlib --compile Sunday, November 22, 2009

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wanna hack? Sunday, November 22, 2009

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best score post score Sunday, November 22, 2009

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gosu framework Sunday, November 22, 2009

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chipmunk physics Sunday, November 22, 2009

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http://github.com/ mattetti/phileas_frog Sunday, November 22, 2009

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Sunday, November 22, 2009

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Thanks Sunday, November 22, 2009