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SOLID Design PHP Benelux may meeting

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Bikes

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SOLID

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OLDIS SOLID

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Open Closed Principle Software entities (classes, modules, functions, etc) should be open for extension, but closed for modification.

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A better solution

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How to get the API?

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There may be no more than one switch statement for a given type of selection. The cases in that switch statement must create polymorphic objects that take the place of such switch statements in the rest of the system

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A small sidestep...

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Open Closed Principle 1. Since changing code introduces errors 2. Try to minimize change 3. And use polymorphism to solve our problems

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Liskov Substitution Principle Functions that use pointers or references to base classes must be able to use objects of derived classes without knowing it

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Design by contract Preconditions Postcondition Input and output variables And more...

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Liskov Substitution Principle 1. Indispensable when adhering to the OCP 2. Only when a subclass can be used as its parent in every respect, functions using that parents can be reused without impunity.

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Dependency Inversion Principle A. High-level modules should not depend on low level modules. Both should depend on abstractions. B. Abstractions should not depend upon details. Details should depend upon abstractions.

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Dependency Inversion Principle 1. Implementation details hide behind abstractions 2. Other code depends upon these abstractions

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Interface Segregation Principle Clients should not be forced to depend upon interfaces that they do not use.

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Interface Segregation Principle 1. Design interfaces based on use-cases 2. Stop pollution from seeping in

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Single Responsibility Principle There should never be more than one reason for a class to change.

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Single Responsibility Principle The most simple principle to understand, the hardest to get right

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SOLID

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http://joind.in/talk/view/6465 Freek Lijten: @flijten www.freeklijten.nl